ai-chatbot/packages/core/src/systems/wall/wall-mitering.ts
2026-01-26 18:06:39 +09:00

254 lines
8.2 KiB
TypeScript

import type { WallNode } from '../../schema'
// ============================================================================
// TYPES
// ============================================================================
export interface Point2D {
x: number
y: number
}
interface LineEquation {
a: number
b: number
c: number // ax + by + c = 0
}
// Map of wallId -> { left?: Point2D, right?: Point2D } for each junction
type WallIntersections = Map<string, { left?: Point2D; right?: Point2D }>
// Map of junctionKey -> WallIntersections
type JunctionData = Map<string, WallIntersections>
// ============================================================================
// UTILITY FUNCTIONS
// ============================================================================
const TOLERANCE = 0.001
function pointToKey(p: Point2D, tolerance = TOLERANCE): string {
const snap = 1 / tolerance
return `${Math.round(p.x * snap)},${Math.round(p.y * snap)}`
}
function createLineFromPointAndVector(p: Point2D, v: Point2D): LineEquation {
const a = -v.y
const b = v.x
const c = -(a * p.x + b * p.y)
return { a, b, c }
}
// ============================================================================
// JUNCTION DETECTION (exactly like demo)
// ============================================================================
interface Junction {
meetingPoint: Point2D
connectedWalls: Array<{ wall: WallNode; endType: 'start' | 'end' }>
}
function findJunctions(walls: WallNode[]): Map<string, Junction> {
const junctions = new Map<string, Junction>()
for (const wall of walls) {
const startPt: Point2D = { x: wall.start[0], y: wall.start[1] }
const endPt: Point2D = { x: wall.end[0], y: wall.end[1] }
const keyStart = pointToKey(startPt)
const keyEnd = pointToKey(endPt)
if (!junctions.has(keyStart)) {
junctions.set(keyStart, { meetingPoint: startPt, connectedWalls: [] })
}
junctions.get(keyStart)!.connectedWalls.push({ wall, endType: 'start' })
if (!junctions.has(keyEnd)) {
junctions.set(keyEnd, { meetingPoint: endPt, connectedWalls: [] })
}
junctions.get(keyEnd)!.connectedWalls.push({ wall, endType: 'end' })
}
// Filter to only junctions with 2+ walls
const actualJunctions = new Map<string, Junction>()
for (const [key, junction] of junctions.entries()) {
if (junction.connectedWalls.length >= 2) {
actualJunctions.set(key, junction)
}
}
return actualJunctions
}
// ============================================================================
// MITER CALCULATION (exactly like demo)
// ============================================================================
interface ProcessedWall {
wallId: string
angle: number
edgeA: LineEquation // Left edge
edgeB: LineEquation // Right edge
}
function calculateJunctionIntersections(
junction: Junction,
getThickness: (wall: WallNode) => number,
): WallIntersections {
const { meetingPoint, connectedWalls } = junction
const processedWalls: ProcessedWall[] = []
for (const { wall, endType } of connectedWalls) {
const halfT = getThickness(wall) / 2
// Outgoing vector (pointing away from junction)
const v =
endType === 'start'
? { x: wall.end[0] - wall.start[0], y: wall.end[1] - wall.start[1] }
: { x: wall.start[0] - wall.end[0], y: wall.start[1] - wall.end[1] }
const L = Math.sqrt(v.x * v.x + v.y * v.y)
if (L < 1e-9) continue
// Perpendicular unit vector (90° CCW = "left" of outgoing direction)
const nUnit = { x: -v.y / L, y: v.x / L }
// Points on left (A) and right (B) edges at the junction
const pA = { x: meetingPoint.x + nUnit.x * halfT, y: meetingPoint.y + nUnit.y * halfT }
const pB = { x: meetingPoint.x - nUnit.x * halfT, y: meetingPoint.y - nUnit.y * halfT }
// Edge lines (direction parallel to wall)
const edgeA = createLineFromPointAndVector(pA, v)
const edgeB = createLineFromPointAndVector(pB, v)
// Angle for sorting
const angle = Math.atan2(v.y, v.x)
processedWalls.push({ wallId: wall.id, angle, edgeA, edgeB })
}
// Sort by outgoing angle
processedWalls.sort((a, b) => a.angle - b.angle)
console.log(`\n=== Junction at (${meetingPoint.x.toFixed(2)}, ${meetingPoint.y.toFixed(2)}) ===`)
console.log('Walls sorted by angle:')
for (const w of processedWalls) {
console.log(` ${w.wallId}: angle=${((w.angle * 180) / Math.PI).toFixed(1)}°`)
}
const wallIntersections = new Map<string, { left?: Point2D; right?: Point2D }>()
const n = processedWalls.length
if (n < 2) return wallIntersections
// Calculate intersections between adjacent walls (exactly like demo)
for (let i = 0; i < n; i++) {
const wall1 = processedWalls[i]!
const wall2 = processedWalls[(i + 1) % n]!
// Intersect left edge of wall1 with right edge of wall2
const det = wall1.edgeA.a * wall2.edgeB.b - wall2.edgeB.a * wall1.edgeA.b
// If lines are parallel (det ≈ 0), skip this intersection - walls will use defaults
if (Math.abs(det) < 1e-9) {
console.log(`Intersection ${i}: wall1=${wall1.wallId}.edgeA ∩ wall2=${wall2.wallId}.edgeB = PARALLEL (skipped)`)
continue
}
const p = {
x: (wall1.edgeA.b * wall2.edgeB.c - wall2.edgeB.b * wall1.edgeA.c) / det,
y: (wall2.edgeB.a * wall1.edgeA.c - wall1.edgeA.a * wall2.edgeB.c) / det,
}
console.log(`Intersection ${i}: wall1=${wall1.wallId}.edgeA ∩ wall2=${wall2.wallId}.edgeB = (${p.x.toFixed(3)}, ${p.y.toFixed(3)})`)
console.log(` -> ${wall1.wallId}.left = p, ${wall2.wallId}.right = p`)
// Assign intersection to both walls (exactly like demo)
if (!wallIntersections.has(wall1.wallId)) {
wallIntersections.set(wall1.wallId, {})
}
wallIntersections.get(wall1.wallId)!.left = p
if (!wallIntersections.has(wall2.wallId)) {
wallIntersections.set(wall2.wallId, {})
}
wallIntersections.get(wall2.wallId)!.right = p
}
console.log('Final wall intersections:')
for (const [id, data] of wallIntersections) {
console.log(` ${id}: left=(${data.left?.x.toFixed(3)}, ${data.left?.y.toFixed(3)}), right=(${data.right?.x.toFixed(3)}, ${data.right?.y.toFixed(3)})`)
}
return wallIntersections
}
// ============================================================================
// MAIN EXPORT
// ============================================================================
export interface WallMiterData {
// Junction data keyed by junction position key
junctionData: JunctionData
// All junctions for quick lookup
junctions: Map<string, Junction>
}
/**
* Calculates miter data for all walls on a level
*/
export function calculateLevelMiters(walls: WallNode[]): WallMiterData {
const getThickness = (wall: WallNode) => wall.thickness ?? 0.1
const junctions = findJunctions(walls)
const junctionData: JunctionData = new Map()
for (const [key, junction] of junctions.entries()) {
const wallIntersections = calculateJunctionIntersections(junction, getThickness)
junctionData.set(key, wallIntersections)
}
return { junctionData, junctions }
}
/**
* Gets wall IDs that share junctions with the given walls
*/
export function getAdjacentWallIds(allWalls: WallNode[], dirtyWallIds: Set<string>): Set<string> {
const adjacent = new Set<string>()
for (const dirtyId of dirtyWallIds) {
const dirtyWall = allWalls.find((w) => w.id === dirtyId)
if (!dirtyWall) continue
const dirtyStart: Point2D = { x: dirtyWall.start[0], y: dirtyWall.start[1] }
const dirtyEnd: Point2D = { x: dirtyWall.end[0], y: dirtyWall.end[1] }
for (const wall of allWalls) {
if (wall.id === dirtyId) continue
const wallStart: Point2D = { x: wall.start[0], y: wall.start[1] }
const wallEnd: Point2D = { x: wall.end[0], y: wall.end[1] }
// Check corner connections
const startKey = pointToKey(wallStart)
const endKey = pointToKey(wallEnd)
const dirtyStartKey = pointToKey(dirtyStart)
const dirtyEndKey = pointToKey(dirtyEnd)
if (
startKey === dirtyStartKey ||
startKey === dirtyEndKey ||
endKey === dirtyStartKey ||
endKey === dirtyEndKey
) {
adjacent.add(wall.id)
}
}
}
return adjacent
}
// Re-export for backwards compatibility
export { pointToKey }