226 lines
7.1 KiB
TypeScript
226 lines
7.1 KiB
TypeScript
import {
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type HandleDescriptor,
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type NodeDefinition,
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pointInPolygon2D,
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type SlabNode as SlabNodeType,
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} from '@pascal-app/core'
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import { buildSlabFloorplan } from './floorplan'
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import {
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slabAddVertexAffordance,
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slabMoveEdgeAffordance,
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slabMoveVertexAffordance,
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} from './floorplan-affordances'
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import { slabFloorplanMoveTarget } from './floorplan-move'
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import { buildSlabGeometry } from './geometry'
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import { slabPaint } from './paint'
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import { slabParametrics } from './parametrics'
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import { SlabNode } from './schema'
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import { slabSlots } from './slots'
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const HEIGHT_HANDLE_OFFSET = 0.22
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const MIN_SLAB_ELEVATION = 0.02
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function polygonVertexAverage(polygon: SlabNodeType['polygon']): [number, number] {
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if (polygon.length === 0) return [0, 0]
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let cx = 0
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let cz = 0
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for (const [x, z] of polygon) {
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cx += x
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cz += z
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}
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return [cx / polygon.length, cz / polygon.length]
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}
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function pointIsOnSolidSlab(point: [number, number], slab: SlabNodeType) {
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if (!pointInPolygon2D(point, slab.polygon, { includeBoundary: false })) return false
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return !(slab.holes ?? []).some(
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(hole) => hole.length >= 3 && pointInPolygon2D(point, hole, { includeBoundary: true }),
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)
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}
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function slabHandleAnchor(slab: SlabNodeType): [number, number] {
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const polygon = slab.polygon ?? []
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const fallback = polygonVertexAverage(polygon)
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if (polygon.length < 3) return fallback
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if (pointIsOnSolidSlab(fallback, slab)) return fallback
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let minX = Number.POSITIVE_INFINITY
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let maxX = Number.NEGATIVE_INFINITY
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let minZ = Number.POSITIVE_INFINITY
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let maxZ = Number.NEGATIVE_INFINITY
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for (const [x, z] of polygon) {
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minX = Math.min(minX, x)
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maxX = Math.max(maxX, x)
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minZ = Math.min(minZ, z)
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maxZ = Math.max(maxZ, z)
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}
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const candidates: [number, number][] = []
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for (const point of polygon) {
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candidates.push([
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fallback[0] + (point[0] - fallback[0]) * 0.35,
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fallback[1] + (point[1] - fallback[1]) * 0.35,
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])
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}
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const steps = 12
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for (let xi = 1; xi < steps; xi += 1) {
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const x = minX + ((maxX - minX) * xi) / steps
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for (let zi = 1; zi < steps; zi += 1) {
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const z = minZ + ((maxZ - minZ) * zi) / steps
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candidates.push([x, z])
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}
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}
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let best: [number, number] | null = null
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let bestDistance = Number.POSITIVE_INFINITY
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for (const candidate of candidates) {
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if (!pointIsOnSolidSlab(candidate, slab)) continue
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const dx = candidate[0] - fallback[0]
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const dz = candidate[1] - fallback[1]
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const distance = dx * dx + dz * dz
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if (distance < bestDistance) {
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best = candidate
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bestDistance = distance
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}
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}
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return best ?? fallback
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}
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// Slab height arrow — vertical chevron on solid slab surface near the
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// polygon center. Drags elevation (the extrusion thickness) with
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// `anchor: 'min'` so the bottom stays at world Y=0 and the top follows
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// the pointer. Same registry-handle pipeline as the column height arrow,
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// so live override + commit-on-release come for free.
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function slabHeightHandle(): HandleDescriptor<SlabNodeType> {
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return {
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kind: 'linear-resize',
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axis: 'y',
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anchor: 'min',
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min: MIN_SLAB_ELEVATION,
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currentValue: (n) => n.elevation ?? 0.05,
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apply: (_n, newValue) => ({ elevation: newValue }),
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placement: {
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position: (n) => {
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const [cx, cz] = slabHandleAnchor(n)
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const elevation = n.elevation ?? 0.05
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return [cx, elevation + HEIGHT_HANDLE_OFFSET, cz]
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},
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},
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}
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}
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function slabHandles(_node: SlabNodeType): HandleDescriptor<SlabNodeType>[] {
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return [slabHeightHandle()]
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}
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/**
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* Slab — Phase 5 batch kind, polygon-based. Stage B: `def.geometry`
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* drives the rebuild via generic <GeometrySystem>; <ParametricNodeRenderer>
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* mounts the empty group. No per-kind renderer or system file.
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*
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* Capabilities:
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* - **No `movable`**: slab's "move" today is whole-slab translation via
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* legacy `MoveSlabTool`, which integrates with the floor-plan boundary /
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* hole editors. Capability-driven dispatch keeps the legacy mover.
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* - **`surfaces.top`**: items host on the slab top at `elevation`.
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* - `selectable`, `duplicable`, `deletable` standard.
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*
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* Relations:
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* - `hosts: ['item']` — items mount on the slab top.
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* - `cascadeDelete: 'descendants'` — deleting a slab removes hosted items.
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*/
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export const slabDefinition: NodeDefinition<typeof SlabNode> = {
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kind: 'slab',
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snapProfile: 'structural',
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schemaVersion: 1,
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schema: SlabNode,
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category: 'structure',
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surfaceRole: 'floor',
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defaults: () => ({
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object: 'node',
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parentId: null,
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visible: true,
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metadata: {},
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polygon: [],
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holes: [],
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holeMetadata: [],
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elevation: 0.05,
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autoFromWalls: false,
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}),
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capabilities: {
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selectable: { hitVolume: 'bbox' },
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surfaces: {
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top: { height: (n) => (n as SlabNode).elevation },
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},
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duplicable: true,
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deletable: true,
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// Unified slot model: one paintable floor surface with a declared default,
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// painted through the registry `capabilities.paint` dispatch like the shelf.
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slots: () => slabSlots(),
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paint: slabPaint,
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},
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relations: {
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hosts: ['item'],
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cascadeDelete: 'descendants',
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},
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parametrics: slabParametrics,
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handles: slabHandles,
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// Stage D: kind-owned placement tool. Multi-click polygon drawing
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// with 15° angle snap (Shift to defeat).
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tool: () => import('./tool'),
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// Stage D — all four slab drag-affordances live in this folder.
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// boundary-edit / hole-edit are thin <PolygonEditor> wrappers; move
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// is a 1:1 port of the legacy MoveSlabTool (scene.update per tick
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// with the same history dance, no live-drag exception).
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affordanceTools: {
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'boundary-edit': () => import('./boundary-editor'),
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'hole-edit': () => import('./hole-editor'),
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move: () => import('./move-tool'),
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},
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// Stage B: pure geometry function.
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geometry: buildSlabGeometry,
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// Stage C: floor-plan rendering. Legacy `slabPolygons` short-circuits
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// to [] when slab is registered (see floorplan-panel.tsx).
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floorplan: buildSlabFloorplan,
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// 2D move handler — translates polygon by cursor delta from first
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// pointer position. The 3D `MoveSlabTool` in `affordanceTools.move`
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// skips events sourced from the 2D scene so the two paths don't
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// double-write on commit.
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floorplanMoveTarget: slabFloorplanMoveTarget,
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// Sister to `affordanceTools['boundary-edit']` (the 3D `PolygonEditor`
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// wrapper). The 2D version edits the same `polygon` field via SVG
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// pointer events on the vertex handles emitted by `def.floorplan`.
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floorplanAffordances: {
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'move-vertex': slabMoveVertexAffordance,
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'add-vertex': slabAddVertexAffordance,
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'move-edge': slabMoveEdgeAffordance,
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},
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toolHints: [
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{ key: 'Left click', label: 'Trace slab outline' },
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{ key: 'Enter', label: 'Finish slab', minDraftVertices: 3 },
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{ key: 'Esc', label: 'Cancel' },
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],
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presentation: {
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label: 'Slab',
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description: 'A polygon-bounded floor surface that hosts items on top.',
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icon: { kind: 'url', src: '/icons/floor.webp' },
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paletteSection: 'structure',
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paletteOrder: 30,
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},
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mcp: {
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description: 'A polygon-bounded slab (floor) with optional cutout holes.',
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},
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}
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