The 7th and last of the legacy interaction flags. The node being placed/moved
now lives inside the interaction scope's `placing`/`moving` variant (carried
inline, since fresh-placement/duplicate drafts aren't in the scene yet), read via
`useMovingNode()` / `getMovingNode()` / `movingNodeOf(scope)`.
- scope.ts: `placing`/`moving` carry `node: AnyNode`; add `movingNodeOf`.
- use-interaction-scope.ts: `useMovingNode` (hook) + `getMovingNode` (imperative);
no useRef snapshot needed — the node is set once at `begin`, stable for the gesture.
- use-editor.tsx: drop the `movingNode` field + the `set({ movingNode })` writes.
`setMovingNode` still drives the scope and still sets `movingNodeOrigin` /
`placementDragMode`, so cross-store subscribers keep firing. Param + ~90 call
sites unchanged.
- migrate ~17 reader sites to `useMovingNode()` / `getMovingNode()`; drop
`movingNode` from lib/scene.ts; export `movingNodeOf`.
Every interaction flag is now derived from the single authoritative scope; only
`movingNodeOrigin` + `placementDragMode` intentionally remain as useEditor flags
(they outlive the scope / gate companion behavior).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
646 lines
21 KiB
TypeScript
646 lines
21 KiB
TypeScript
'use client'
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import {
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type CeilingNode,
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emitter,
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resolveLevelId,
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sceneRegistry,
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useLiveNodeOverrides,
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useScene,
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} from '@pascal-app/core'
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import { useViewer } from '@pascal-app/viewer'
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import { createPortal, type ThreeEvent, useThree } from '@react-three/fiber'
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import { useCallback, useEffect, useMemo, useRef, useState } from 'react'
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import { BoxGeometry, type Group, type Object3D, Plane, Raycaster, Vector2, Vector3 } from 'three'
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import { useShallow } from 'zustand/react/shallow'
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import {
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clearCeilingSnapFeedback,
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resolveCeilingPlanPointSnap,
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} from '../../../lib/ceiling-plan-snap'
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import { sfxEmitter } from '../../../lib/sfx-bus'
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import useEditor from '../../../store/use-editor'
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import useInteractionScope, {
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useIsCurveReshape,
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useMovingNode,
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} from '../../../store/use-interaction-scope'
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import { snapToHalf } from '../../tools/item/placement-math'
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import { suppressBoxSelectForPointer } from '../../tools/select/box-select-state'
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const BRACKET_THICKNESS = 0.04
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const BRACKET_HEIGHT = 0.04
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const BRACKET_Y_OFFSET = 0.035
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const HIT_BOX_SIZE: [number, number, number] = [0.28, 0.08, 0.28]
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const HANDLE_COLOR = '#d4d4d4'
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const HANDLE_HOVER_COLOR = '#818cf8'
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const HANDLE_OPACITY = 0.72
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const HANDLE_HOVER_OPACITY = 0.92
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const HANDLE_DRAG_THRESHOLD_PX = 4
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const SHARED_HANDLE_BOX_GEOMETRY = new BoxGeometry(1, 1, 1)
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// Draw the corner handles after the ceiling surface so they read cleanly
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// when unobstructed, while material depth testing still lets other scene
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// geometry hide them.
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const CORNER_RENDER_ORDER = 1000
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type CornerBracketData = {
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corner: [number, number]
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index: number
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incomingEdgeIndex: number
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incomingDirection: [number, number]
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outgoingEdgeIndex: number
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outgoingDirection: [number, number]
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incomingLength: number
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outgoingLength: number
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}
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type CornerDragState = {
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ceilingId: CeilingNode['id']
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cornerIndex: number
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didDrag: boolean
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initialPolygon: Array<[number, number]>
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inputDraggingSet: boolean
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pointerId: number
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previewPolygon: Array<[number, number]> | null
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previousSnappedPosition: [number, number] | null
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previousInputDragging: boolean
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startClientX: number
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startClientY: number
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startPlanePosition: [number, number]
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}
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function stopHandlePointerDown(event: ThreeEvent<PointerEvent>) {
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event.stopPropagation()
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suppressBoxSelectForPointer(event, { markHandled: false })
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}
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function suppressNextClick() {
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const suppressClick = (clickEvent: MouseEvent) => {
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clickEvent.stopImmediatePropagation()
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clickEvent.preventDefault()
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window.removeEventListener('click', suppressClick, true)
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}
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window.addEventListener('click', suppressClick, true)
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requestAnimationFrame(() => {
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window.removeEventListener('click', suppressClick, true)
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})
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}
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function clearCornerDragPreview(drag: CornerDragState) {
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if (drag.didDrag) {
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useLiveNodeOverrides.getState().clear(drag.ceilingId)
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useScene.getState().markDirty(drag.ceilingId)
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}
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if (drag.inputDraggingSet) {
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useViewer.getState().setInputDragging(drag.previousInputDragging)
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}
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clearCeilingSnapFeedback()
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}
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export const CeilingSelectionAffordanceSystem = () => {
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const phase = useEditor((state) => state.phase)
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const mode = useEditor((state) => state.mode)
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const structureLayer = useEditor((state) => state.structureLayer)
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const movingNode = useMovingNode()
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const isCurveReshape = useIsCurveReshape()
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const currentLevelId = useViewer((state) => state.selection.levelId)
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const ceilings = useScene(
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useShallow((state) =>
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Object.values(state.nodes).filter((node): node is CeilingNode => {
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return (
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node.type === 'ceiling' &&
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node.visible !== false &&
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currentLevelId !== null &&
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resolveLevelId(node, state.nodes) === currentLevelId
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)
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}),
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),
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)
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const shouldRender =
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phase === 'structure' &&
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mode === 'select' &&
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structureLayer === 'elements' &&
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!movingNode &&
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!isCurveReshape &&
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currentLevelId !== null
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if (!shouldRender) return null
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return (
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<>
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{ceilings.map((ceiling) => (
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<CeilingSelectionAffordance ceiling={ceiling} key={ceiling.id} levelId={currentLevelId} />
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))}
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</>
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)
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}
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const CeilingSelectionAffordance = ({
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ceiling,
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levelId,
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}: {
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ceiling: CeilingNode
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levelId: string
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}) => {
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const { camera, gl } = useThree()
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const liveOverride = useLiveNodeOverrides(
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(state) => state.overrides.get(ceiling.id) as Partial<CeilingNode> | undefined,
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)
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const effectiveCeiling = useMemo(
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() => (liveOverride ? ({ ...ceiling, ...liveOverride } as CeilingNode) : ceiling),
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[ceiling, liveOverride],
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)
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const [levelObject, setLevelObject] = useState<Object3D | null>(
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() => sceneRegistry.nodes.get(levelId) ?? null,
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)
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const [hoveredCornerIndex, setHoveredCornerIndex] = useState<number | null>(null)
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const [draggedCornerIndex, setDraggedCornerIndex] = useState<number | null>(null)
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const [previewPolygon, setPreviewPolygon] = useState<Array<[number, number]> | null>(null)
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const dragRef = useRef<CornerDragState | null>(null)
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const bracketsRootRef = useRef<Group>(null)
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const raycasterRef = useRef(new Raycaster())
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const ndcRef = useRef(new Vector2())
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const planeRef = useRef(new Plane())
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const planePointRef = useRef(new Vector3())
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const planeNormalRef = useRef(new Vector3())
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const planeOriginRef = useRef(new Vector3())
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const intersectionRef = useRef(new Vector3())
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const localIntersectionRef = useRef(new Vector3())
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const displayPolygon = previewPolygon ?? effectiveCeiling.polygon
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const activeCornerIndex = draggedCornerIndex ?? hoveredCornerIndex
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const corners = useMemo(() => buildCornerBrackets(displayPolygon), [displayPolygon])
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const highlightedEdgeIndices = useMemo(() => {
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const next = new Set<number>()
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if (activeCornerIndex === null || displayPolygon.length < 2) return next
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next.add(activeCornerIndex)
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next.add((activeCornerIndex - 1 + displayPolygon.length) % displayPolygon.length)
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return next
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}, [activeCornerIndex, displayPolygon.length])
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const highlightedCornerIndices = useMemo(() => {
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const next = new Set<number>()
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if (activeCornerIndex === null || displayPolygon.length < 2) return next
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next.add(activeCornerIndex)
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next.add((activeCornerIndex - 1 + displayPolygon.length) % displayPolygon.length)
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next.add((activeCornerIndex + 1) % displayPolygon.length)
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return next
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}, [activeCornerIndex, displayPolygon.length])
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useEffect(() => {
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if (activeCornerIndex === null) return
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useViewer.getState().setHoveredId(effectiveCeiling.id)
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return () => {
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if (useViewer.getState().hoveredId === effectiveCeiling.id) {
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useViewer.getState().setHoveredId(null)
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}
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}
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}, [activeCornerIndex, effectiveCeiling.id])
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const selectCeilingForEdit = useCallback(() => {
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const editor = useEditor.getState()
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editor.setMovingNode(null)
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useInteractionScope
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.getState()
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.endIf((sc) => sc.kind === 'reshaping' && sc.reshape === 'endpoint')
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useInteractionScope.getState().endIf((sc) => sc.kind === 'reshaping' && sc.reshape === 'curve')
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useInteractionScope.getState().endIf((sc) => sc.kind === 'reshaping' && sc.reshape === 'hole')
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editor.setMode('select')
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useViewer.getState().setSelection({ selectedIds: [effectiveCeiling.id] })
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}, [effectiveCeiling.id])
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const getHandlePlanePoint = useCallback(
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(event: MouseEvent | PointerEvent): [number, number] | null => {
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if (!levelObject) return null
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const rect = gl.domElement.getBoundingClientRect()
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ndcRef.current.set(
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((event.clientX - rect.left) / rect.width) * 2 - 1,
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-((event.clientY - rect.top) / rect.height) * 2 + 1,
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)
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raycasterRef.current.setFromCamera(ndcRef.current, camera)
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planePointRef.current.set(0, (effectiveCeiling.height ?? 2.5) + BRACKET_Y_OFFSET, 0)
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levelObject.localToWorld(planePointRef.current)
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planeOriginRef.current.set(0, 0, 0)
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levelObject.localToWorld(planeOriginRef.current)
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planeNormalRef.current.set(0, 1, 0)
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levelObject.localToWorld(planeNormalRef.current)
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planeNormalRef.current.sub(planeOriginRef.current).normalize()
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planeRef.current.setFromNormalAndCoplanarPoint(planeNormalRef.current, planePointRef.current)
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const hit = raycasterRef.current.ray.intersectPlane(planeRef.current, intersectionRef.current)
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if (!hit) return null
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localIntersectionRef.current.copy(intersectionRef.current)
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levelObject.worldToLocal(localIntersectionRef.current)
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return [localIntersectionRef.current.x, localIntersectionRef.current.z]
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},
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[camera, effectiveCeiling.height, gl.domElement, levelObject],
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)
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const handleCornerPointerDown = useCallback(
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(corner: CornerBracketData, event: ThreeEvent<PointerEvent>) => {
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if (event.button !== 0) return
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stopHandlePointerDown(event)
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const startPlanePosition = getHandlePlanePoint(event.nativeEvent)
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if (!startPlanePosition) return
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const initialCorner = effectiveCeiling.polygon[corner.index]
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if (!initialCorner) return
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dragRef.current = {
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ceilingId: effectiveCeiling.id,
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cornerIndex: corner.index,
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didDrag: false,
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initialPolygon: effectiveCeiling.polygon.map(([x, z]) => [x, z] as [number, number]),
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inputDraggingSet: false,
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pointerId: event.pointerId,
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previewPolygon: null,
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previousSnappedPosition: [initialCorner[0], initialCorner[1]],
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previousInputDragging: useViewer.getState().inputDragging,
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startClientX: event.nativeEvent.clientX,
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startClientY: event.nativeEvent.clientY,
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startPlanePosition,
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}
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},
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[effectiveCeiling.id, effectiveCeiling.polygon, getHandlePlanePoint],
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)
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useEffect(() => {
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const handlePointerMove = (event: PointerEvent) => {
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const drag = dragRef.current
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if (!drag || drag.ceilingId !== effectiveCeiling.id) return
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if (event.pointerId !== drag.pointerId) return
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const dragDistance = Math.hypot(
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event.clientX - drag.startClientX,
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event.clientY - drag.startClientY,
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)
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const planePosition = getHandlePlanePoint(event)
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if (!planePosition) return
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if (!drag.didDrag) {
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if (dragDistance < HANDLE_DRAG_THRESHOLD_PX) return
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drag.didDrag = true
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drag.inputDraggingSet = true
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useViewer.getState().setInputDragging(true)
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setDraggedCornerIndex(drag.cornerIndex)
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selectCeilingForEdit()
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sfxEmitter.emit('sfx:item-pick')
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}
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const initialCorner = drag.initialPolygon[drag.cornerIndex]
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if (!initialCorner) return
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const rawNextPosition: [number, number] = [
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initialCorner[0] + (planePosition[0] - drag.startPlanePosition[0]),
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initialCorner[1] + (planePosition[1] - drag.startPlanePosition[1]),
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]
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const gridNextPosition: [number, number] = event.shiftKey
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? rawNextPosition
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: [
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initialCorner[0] + snapToHalf(planePosition[0] - drag.startPlanePosition[0]),
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initialCorner[1] + snapToHalf(planePosition[1] - drag.startPlanePosition[1]),
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]
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const nextPosition = resolveCeilingPlanPointSnap({
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rawPoint: rawNextPosition,
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fallbackPoint: gridNextPosition,
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levelId,
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excludeId: drag.ceilingId,
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altKey: event.altKey,
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shiftKey: event.shiftKey,
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}).point
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if (
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!event.shiftKey &&
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drag.previousSnappedPosition &&
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(nextPosition[0] !== drag.previousSnappedPosition[0] ||
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nextPosition[1] !== drag.previousSnappedPosition[1])
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) {
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sfxEmitter.emit('sfx:grid-snap')
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}
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drag.previousSnappedPosition = nextPosition
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const nextPolygon = drag.initialPolygon.map((polygonPoint, index) =>
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index === drag.cornerIndex ? nextPosition : polygonPoint,
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)
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drag.previewPolygon = nextPolygon
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setPreviewPolygon(nextPolygon)
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useLiveNodeOverrides.getState().set(drag.ceilingId, { polygon: nextPolygon })
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useScene.getState().markDirty(drag.ceilingId)
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}
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const finishDrag = (event: PointerEvent) => {
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const drag = dragRef.current
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if (!drag || event.pointerId !== drag.pointerId) return
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dragRef.current = null
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setDraggedCornerIndex(null)
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setPreviewPolygon(null)
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if (drag.didDrag) {
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event.preventDefault()
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suppressNextClick()
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if (drag.previewPolygon) {
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useScene.getState().updateNode(drag.ceilingId, { polygon: drag.previewPolygon })
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useViewer.getState().setSelection({ selectedIds: [drag.ceilingId] })
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}
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sfxEmitter.emit('sfx:item-place')
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}
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clearCornerDragPreview(drag)
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}
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const cancelDrag = (event: PointerEvent) => {
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const drag = dragRef.current
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if (!drag || event.pointerId !== drag.pointerId) return
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dragRef.current = null
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setDraggedCornerIndex(null)
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setPreviewPolygon(null)
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clearCornerDragPreview(drag)
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}
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window.addEventListener('pointermove', handlePointerMove)
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window.addEventListener('pointerup', finishDrag, true)
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window.addEventListener('pointercancel', cancelDrag, true)
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return () => {
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window.removeEventListener('pointermove', handlePointerMove)
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window.removeEventListener('pointerup', finishDrag, true)
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window.removeEventListener('pointercancel', cancelDrag, true)
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const drag = dragRef.current
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if (!drag || drag.ceilingId !== effectiveCeiling.id) return
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dragRef.current = null
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clearCornerDragPreview(drag)
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}
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}, [effectiveCeiling.id, getHandlePlanePoint, levelId, selectCeilingForEdit])
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// The brackets render on SCENE_LAYER (scene-depth occlusion), so unlike
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// EDITOR_LAYER affordances the thumbnail camera can't filter them — hide
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// them around captures via synchronous Object3D.visible mutation (the
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// capture renders right after the emit), same as `site-boundary-editor.tsx`.
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useEffect(() => {
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const hideForCapture = () => {
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if (bracketsRootRef.current) bracketsRootRef.current.visible = false
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}
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const restoreAfterCapture = () => {
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if (bracketsRootRef.current) bracketsRootRef.current.visible = true
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}
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emitter.on('thumbnail:before-capture', hideForCapture)
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emitter.on('thumbnail:after-capture', restoreAfterCapture)
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return () => {
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emitter.off('thumbnail:before-capture', hideForCapture)
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emitter.off('thumbnail:after-capture', restoreAfterCapture)
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}
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}, [])
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useEffect(() => {
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let frameId = 0
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const resolveLevelObject = () => {
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const nextLevelObject = sceneRegistry.nodes.get(levelId) ?? null
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setLevelObject((currentLevelObject) => {
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if (currentLevelObject === nextLevelObject) {
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return currentLevelObject
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}
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return nextLevelObject
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})
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if (!nextLevelObject) {
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frameId = window.requestAnimationFrame(resolveLevelObject)
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}
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}
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resolveLevelObject()
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return () => {
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if (frameId) {
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window.cancelAnimationFrame(frameId)
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}
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}
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}, [levelId])
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if (!levelObject || corners.length === 0) return null
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return createPortal(
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<group
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position={[0, (effectiveCeiling.height ?? 2.5) + BRACKET_Y_OFFSET, 0]}
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ref={bracketsRootRef}
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>
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{corners.map((corner, index) => (
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<CornerBracket
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ceiling={effectiveCeiling}
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corner={corner}
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highlightIncoming={highlightedEdgeIndices.has(corner.incomingEdgeIndex)}
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highlightOutgoing={highlightedEdgeIndices.has(corner.outgoingEdgeIndex)}
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isHovered={activeCornerIndex === corner.index}
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isLinkedHovered={
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activeCornerIndex !== null &&
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activeCornerIndex !== corner.index &&
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highlightedCornerIndices.has(corner.index)
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}
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key={`${ceiling.id}-corner-${index}`}
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onHoverChange={(hovered) => {
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setHoveredCornerIndex((current) => {
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if (hovered) return corner.index
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return current === corner.index ? null : current
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})
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}}
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onPointerDown={(event) => handleCornerPointerDown(corner, event)}
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/>
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))}
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</group>,
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levelObject,
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)
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}
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const CornerBracket = ({
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ceiling,
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corner,
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highlightIncoming,
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highlightOutgoing,
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isHovered,
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isLinkedHovered,
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onHoverChange,
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onPointerDown,
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}: {
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ceiling: CeilingNode
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|
corner: CornerBracketData
|
|
highlightIncoming: boolean
|
|
highlightOutgoing: boolean
|
|
isHovered: boolean
|
|
isLinkedHovered: boolean
|
|
onHoverChange: (hovered: boolean) => void
|
|
onPointerDown: (event: ThreeEvent<PointerEvent>) => void
|
|
}) => {
|
|
const cubeHighlighted = isHovered || isLinkedHovered
|
|
const cubeColor = cubeHighlighted ? HANDLE_HOVER_COLOR : HANDLE_COLOR
|
|
const cubeOpacity = cubeHighlighted ? HANDLE_HOVER_OPACITY : HANDLE_OPACITY
|
|
|
|
const handleClick = (e: ThreeEvent<MouseEvent>) => {
|
|
e.stopPropagation()
|
|
|
|
useEditor.getState().setMovingNode(null)
|
|
useInteractionScope
|
|
.getState()
|
|
.endIf((sc) => sc.kind === 'reshaping' && sc.reshape === 'endpoint')
|
|
useInteractionScope.getState().endIf((sc) => sc.kind === 'reshaping' && sc.reshape === 'curve')
|
|
useInteractionScope.getState().endIf((sc) => sc.kind === 'reshaping' && sc.reshape === 'hole')
|
|
useEditor.getState().setMode('select')
|
|
|
|
emitter.emit('ceiling:click' as any, {
|
|
node: ceiling,
|
|
nativeEvent: e.nativeEvent,
|
|
localPosition: [0, 0, 0],
|
|
position: [corner.corner[0], ceiling.height ?? 2.5, corner.corner[1]],
|
|
stopPropagation: () => e.stopPropagation(),
|
|
viaHandle: true,
|
|
})
|
|
}
|
|
|
|
return (
|
|
<group position={[corner.corner[0], 0, corner.corner[1]]}>
|
|
<BracketLeg
|
|
color={highlightIncoming ? HANDLE_HOVER_COLOR : HANDLE_COLOR}
|
|
direction={corner.incomingDirection}
|
|
highlighted={highlightIncoming}
|
|
length={corner.incomingLength}
|
|
onClick={handleClick}
|
|
onHoverChange={onHoverChange}
|
|
onPointerDown={onPointerDown}
|
|
/>
|
|
<BracketLeg
|
|
color={highlightOutgoing ? HANDLE_HOVER_COLOR : HANDLE_COLOR}
|
|
direction={corner.outgoingDirection}
|
|
highlighted={highlightOutgoing}
|
|
length={corner.outgoingLength}
|
|
onClick={handleClick}
|
|
onHoverChange={onHoverChange}
|
|
onPointerDown={onPointerDown}
|
|
/>
|
|
|
|
<mesh
|
|
geometry={SHARED_HANDLE_BOX_GEOMETRY}
|
|
onClick={handleClick}
|
|
onPointerDown={onPointerDown}
|
|
onPointerEnter={(e) => {
|
|
e.stopPropagation()
|
|
onHoverChange(true)
|
|
}}
|
|
onPointerLeave={(e) => {
|
|
e.stopPropagation()
|
|
onHoverChange(false)
|
|
}}
|
|
renderOrder={CORNER_RENDER_ORDER}
|
|
scale={HIT_BOX_SIZE}
|
|
>
|
|
<meshBasicMaterial
|
|
color={cubeColor}
|
|
depthTest
|
|
depthWrite={false}
|
|
opacity={cubeOpacity}
|
|
transparent
|
|
/>
|
|
</mesh>
|
|
</group>
|
|
)
|
|
}
|
|
|
|
const BracketLeg = ({
|
|
direction,
|
|
length,
|
|
color,
|
|
highlighted,
|
|
onClick,
|
|
onHoverChange,
|
|
onPointerDown,
|
|
}: {
|
|
direction: [number, number]
|
|
length: number
|
|
color: string
|
|
highlighted: boolean
|
|
onClick: (e: ThreeEvent<MouseEvent>) => void
|
|
onHoverChange: (hovered: boolean) => void
|
|
onPointerDown: (event: ThreeEvent<PointerEvent>) => void
|
|
}) => {
|
|
const angle = -Math.atan2(direction[1], direction[0])
|
|
const position: [number, number, number] = [
|
|
direction[0] * (length / 2),
|
|
0,
|
|
direction[1] * (length / 2),
|
|
]
|
|
|
|
return (
|
|
<mesh
|
|
geometry={SHARED_HANDLE_BOX_GEOMETRY}
|
|
onClick={onClick}
|
|
onPointerDown={onPointerDown}
|
|
onPointerEnter={(e) => {
|
|
e.stopPropagation()
|
|
onHoverChange(true)
|
|
}}
|
|
onPointerLeave={(e) => {
|
|
e.stopPropagation()
|
|
onHoverChange(false)
|
|
}}
|
|
position={position}
|
|
renderOrder={CORNER_RENDER_ORDER}
|
|
rotation={[0, angle, 0]}
|
|
scale={[length, BRACKET_HEIGHT, BRACKET_THICKNESS]}
|
|
>
|
|
<meshBasicMaterial
|
|
color={color}
|
|
depthTest
|
|
depthWrite={false}
|
|
opacity={highlighted ? HANDLE_HOVER_OPACITY : HANDLE_OPACITY}
|
|
transparent
|
|
/>
|
|
</mesh>
|
|
)
|
|
}
|
|
|
|
function buildCornerBrackets(polygon: Array<[number, number]>): CornerBracketData[] {
|
|
if (polygon.length < 3) return []
|
|
|
|
return polygon.map((corner, index) => {
|
|
const previous = polygon[(index - 1 + polygon.length) % polygon.length]!
|
|
const next = polygon[(index + 1) % polygon.length]!
|
|
const incomingVector = [previous[0] - corner[0], previous[1] - corner[1]] as [number, number]
|
|
const outgoingVector = [next[0] - corner[0], next[1] - corner[1]] as [number, number]
|
|
const incomingDirection = normalize2D(incomingVector)
|
|
const outgoingDirection = normalize2D(outgoingVector)
|
|
|
|
const incomingLength = Math.hypot(incomingVector[0], incomingVector[1])
|
|
const outgoingLength = Math.hypot(outgoingVector[0], outgoingVector[1])
|
|
|
|
return {
|
|
corner,
|
|
index,
|
|
incomingEdgeIndex: (index - 1 + polygon.length) % polygon.length,
|
|
incomingDirection,
|
|
outgoingEdgeIndex: index,
|
|
outgoingDirection,
|
|
incomingLength: getBracketLength(incomingLength),
|
|
outgoingLength: getBracketLength(outgoingLength),
|
|
}
|
|
})
|
|
}
|
|
|
|
function normalize2D(vector: [number, number]): [number, number] {
|
|
const length = Math.hypot(vector[0], vector[1])
|
|
if (length < 1e-6) return [1, 0]
|
|
return [vector[0] / length, vector[1] / length]
|
|
}
|
|
|
|
function getBracketLength(edgeLength: number): number {
|
|
return Math.max(0.14, Math.min(0.38, edgeLength * 0.22))
|
|
}
|