81 lines
2.5 KiB
TypeScript
Executable File

'use client'
import { type AnyNodeId, useScene } from '@pascal-app/core'
import { useViewer } from '@pascal-app/viewer'
import useEditor from '../../../store/use-editor'
import { CeilingPanel } from './ceiling-panel'
import { DoorPanel } from './door-panel'
import { FencePanel } from './fence-panel'
import { ItemPanel } from './item-panel'
import { PaintPanel } from './paint-panel'
import { ReferencePanel } from './reference-panel'
import { RoofPanel } from './roof-panel'
import { RoofSegmentPanel } from './roof-segment-panel'
import { SlabPanel } from './slab-panel'
import { SpawnPanel } from './spawn-panel'
import { StairPanel } from './stair-panel'
import { StairSegmentPanel } from './stair-segment-panel'
import { WallPanel } from './wall-panel'
import { WindowPanel } from './window-panel'
export function PanelManager() {
const selectedIds = useViewer((s) => s.selection.selectedIds)
const selectedReferenceId = useEditor((s) => s.selectedReferenceId)
const isPaintPanelOpen = useEditor((s) => s.isPaintPanelOpen)
const mode = useEditor((s) => s.mode)
const activePaintMaterial = useEditor((s) => s.activePaintMaterial)
// Only subscribe to the *type* of the single-selected node — string primitive
// so we don't re-render on unrelated scene mutations.
const selectedNodeType = useScene((s) => {
if (selectedIds.length !== 1) return null
const id = selectedIds[0]
return id ? (s.nodes[id as AnyNodeId]?.type ?? null) : null
})
// Show reference panel if a reference is selected
if (selectedReferenceId) {
return <ReferencePanel />
}
if (
isPaintPanelOpen &&
mode === 'material-paint' &&
activePaintMaterial?.material?.properties &&
!activePaintMaterial.materialPreset
) {
return <PaintPanel />
}
// Show appropriate panel based on selected node type
if (selectedNodeType) {
switch (selectedNodeType) {
case 'item':
return <ItemPanel />
case 'roof':
return <RoofPanel />
case 'roof-segment':
return <RoofSegmentPanel />
case 'stair':
return <StairPanel />
case 'stair-segment':
return <StairSegmentPanel />
case 'slab':
return <SlabPanel />
case 'spawn':
return <SpawnPanel />
case 'ceiling':
return <CeilingPanel />
case 'wall':
return <WallPanel />
case 'fence':
return <FencePanel />
case 'door':
return <DoorPanel />
case 'window':
return <WindowPanel />
}
}
return null
}