2026-02-23 10:59:42 +09:00

261 lines
8.2 KiB
TypeScript

'use client'
import type { TemporalState } from 'zundo'
import { temporal } from 'zundo'
import { create, type StoreApi, type UseBoundStore } from 'zustand'
import { persist } from 'zustand/middleware'
import { BuildingNode } from '../schema'
import { LevelNode } from '../schema/nodes/level'
import { SiteNode } from '../schema/nodes/site'
import type { AnyNode, AnyNodeId } from '../schema/types'
import { isObject } from '../utils/types'
import * as nodeActions from './actions/node-actions'
export type SceneState = {
// 1. The Data: A flat dictionary of all nodes
nodes: Record<AnyNodeId, AnyNode>
// 2. The Root: Which nodes are at the top level?
rootNodeIds: AnyNodeId[]
// 3. The "Dirty" Set: For the Wall/Physics systems
dirtyNodes: Set<AnyNodeId>
// Actions
loadScene: () => void
clearScene: () => void
setScene: (nodes: Record<AnyNodeId, AnyNode>, rootNodeIds: AnyNodeId[]) => void
markDirty: (id: AnyNodeId) => void
clearDirty: (id: AnyNodeId) => void
createNode: (node: AnyNode, parentId?: AnyNodeId) => void
createNodes: (ops: { node: AnyNode; parentId?: AnyNodeId }[]) => void
updateNode: (id: AnyNodeId, data: Partial<AnyNode>) => void
updateNodes: (updates: { id: AnyNodeId; data: Partial<AnyNode> }[]) => void
deleteNode: (id: AnyNodeId) => void
deleteNodes: (ids: AnyNodeId[]) => void
}
// type PartializedStoreState = Pick<SceneState, 'rootNodeIds' | 'nodes'>;
type UseSceneStore = UseBoundStore<StoreApi<SceneState>> & {
temporal: StoreApi<TemporalState<Pick<SceneState, 'nodes' | 'rootNodeIds'>>>
}
const useScene: UseSceneStore = create<SceneState>()(
persist(
temporal(
(set, get) => ({
// 1. Flat dictionary of all nodes
nodes: {},
// 2. Root node IDs
rootNodeIds: [],
// 3. Dirty set
dirtyNodes: new Set<AnyNodeId>(),
clearScene: () => {
set({
nodes: {},
rootNodeIds: [],
dirtyNodes: new Set<AnyNodeId>(),
})
get().loadScene() // Default scene
},
setScene: (nodes, rootNodeIds) => {
// Backward compat: add default scale to item nodes loaded from external sources
// (pascal_local_projects, Supabase) saved before scale was added to ItemNode
const patchedNodes = { ...nodes }
for (const [id, node] of Object.entries(patchedNodes)) {
if (node.type === 'item' && !('scale' in node)) {
patchedNodes[id as AnyNodeId] = { ...(node as object), scale: [1, 1, 1] } as AnyNode
}
}
set({
nodes: patchedNodes,
rootNodeIds,
dirtyNodes: new Set<AnyNodeId>(),
})
// Mark all nodes as dirty to trigger re-validation
Object.values(patchedNodes).forEach((node) => {
get().markDirty(node.id)
})
},
loadScene: () => {
if (get().rootNodeIds.length > 0) {
// Assign all nodes as dirty to force re-validation
Object.values(get().nodes).forEach((node) => {
get().markDirty(node.id)
})
return // Scene already loaded
}
// Create hierarchy: Site → Building → Level
const level0 = LevelNode.parse({
level: 0,
children: [],
})
const building = BuildingNode.parse({
children: [level0.id],
})
const site = SiteNode.parse({
children: [building],
})
// Define all nodes flat
const nodes: Record<AnyNodeId, AnyNode> = {
[site.id]: site,
[building.id]: building,
[level0.id]: level0,
}
// Site is the root
const rootNodeIds = [site.id]
set({ nodes, rootNodeIds })
},
markDirty: (id) => {
get().dirtyNodes.add(id)
},
clearDirty: (id) => {
get().dirtyNodes.delete(id)
},
createNodes: (ops) => nodeActions.createNodesAction(set, get, ops),
createNode: (node, parentId) =>
nodeActions.createNodesAction(set, get, [{ node, parentId }]),
updateNodes: (updates) => nodeActions.updateNodesAction(set, get, updates),
updateNode: (id, data) => nodeActions.updateNodesAction(set, get, [{ id, data }]),
// --- DELETE ---
deleteNodes: (ids) => nodeActions.deleteNodesAction(set, get, ids),
deleteNode: (id) => nodeActions.deleteNodesAction(set, get, [id]),
}),
{
partialize: (state) => {
const { nodes, rootNodeIds } = state // Only track nodes and rootNodeIds in history
return { nodes, rootNodeIds }
},
limit: 50, // Limit to last 50 actions
},
),
{
name: 'editor-storage',
version: 1,
partialize: (state) => ({
nodes: Object.fromEntries(
Object.entries(state.nodes).filter(([_, node]) => {
const meta = node.metadata
const isTransient = isObject(meta) && 'isTransient' in meta && meta.isTransient === true
return !isTransient
}),
),
rootNodeIds: state.rootNodeIds,
}),
merge: (persistedState, currentState) => {
console.log('merge calling...', persistedState, currentState)
const persisted = persistedState as Partial<SceneState>
// Backward compat: add default scale to item nodes saved before scale was added
if (persisted.nodes) {
for (const [id, node] of Object.entries(persisted.nodes)) {
if (node.type === 'item' && !('scale' in node)) {
persisted.nodes[id as AnyNodeId] = { ...(node as object), scale: [1, 1, 1] } as AnyNode
}
}
}
return { ...currentState, ...persisted }
},
onRehydrateStorage: (state) => {
console.log('hydrating...')
return (state, error) => {
if (error) {
console.log('an error happened during hydration', error)
return
}
if (!state) {
console.log('hydration finished - no state')
return
}
// Migration: Wrap old scenes (where root is not a SiteNode) in a SiteNode
const rootId = state.rootNodeIds?.[0]
const rootNode = rootId ? state.nodes[rootId] : null
if (rootNode && rootNode.type !== 'site') {
console.log('Migrating old scene: wrapping in SiteNode')
// Collect existing root nodes (should be BuildingNode or ItemNode)
const existingRoots = (state.rootNodeIds || [])
.map(id => state.nodes[id])
.filter(node => node?.type === 'building' || node?.type === 'item')
// Create a new SiteNode with existing roots as children
const site = SiteNode.parse({
children: existingRoots,
})
// Add site to nodes
state.nodes[site.id] = site
// Update root to be the site
state.rootNodeIds = [site.id]
console.log('Migration complete: scene now has SiteNode as root')
}
console.log('hydration finished')
}
},
},
),
)
export default useScene
// Track previous temporal state lengths
let prevPastLength = 0
let prevFutureLength = 0
// Subscribe to the temporal store (Undo/Redo events)
useScene.temporal.subscribe((state) => {
const currentPastLength = state.pastStates.length
const currentFutureLength = state.futureStates.length
// Undo: futureStates increases (state moved from past to future)
// Redo: pastStates increases while futureStates decreases (state moved from future to past)
const didUndo = currentFutureLength > prevFutureLength
const didRedo = currentPastLength > prevPastLength && currentFutureLength < prevFutureLength
if (didUndo || didRedo) {
// Use RAF to ensure all middleware and store updates are complete
requestAnimationFrame(() => {
const currentNodes = useScene.getState().nodes
// Trigger a full scene re-validation after undo/redo
Object.values(currentNodes).forEach((node) => {
useScene.getState().markDirty(node.id)
})
})
}
// Update tracked lengths
prevPastLength = currentPastLength
prevFutureLength = currentFutureLength
})