2026-02-05 15:07:49 +09:00

299 lines
9.1 KiB
TypeScript

import { useThree } from '@react-three/fiber'
import { useCallback, useEffect, useMemo, useRef, useState } from 'react'
import {
BufferGeometry,
Float32BufferAttribute,
type Mesh,
Plane,
Raycaster,
Vector2,
Vector3,
} from 'three'
const Y_OFFSET = 0.02
type DragState = {
isDragging: boolean
vertexIndex: number
initialPosition: [number, number]
pointerId: number
}
export interface PolygonEditorProps {
polygon: Array<[number, number]>
color?: string
onPolygonChange: (polygon: Array<[number, number]>) => void
minVertices?: number
}
/**
* Generic polygon editor component for editing polygon vertices
* Used by zone and site boundary editors
*/
export const PolygonEditor: React.FC<PolygonEditorProps> = ({
polygon,
color = '#3b82f6',
onPolygonChange,
minVertices = 3,
}) => {
const { gl, camera } = useThree()
// Local state for dragging
const [dragState, setDragState] = useState<DragState | null>(null)
const [previewPolygon, setPreviewPolygon] = useState<Array<[number, number]> | null>(null)
const [hoveredVertex, setHoveredVertex] = useState<number | null>(null)
const [hoveredMidpoint, setHoveredMidpoint] = useState<number | null>(null)
// Refs for raycasting during drag
const dragPlane = useRef(new Plane(new Vector3(0, 1, 0), -Y_OFFSET))
const raycaster = useRef(new Raycaster())
const lineRef = useRef<Mesh>(null!)
// The polygon to display (preview during drag, or actual polygon)
const displayPolygon = previewPolygon ?? polygon
// Calculate midpoints for adding new vertices
const midpoints = useMemo(() => {
if (displayPolygon.length < 2) return []
return displayPolygon.map(([x1, z1], index) => {
const nextIndex = (index + 1) % displayPolygon.length
const [x2, z2] = displayPolygon[nextIndex]!
return [(x1! + x2) / 2, (z1! + z2) / 2] as [number, number]
})
}, [displayPolygon])
// Handle vertex drag
const handleVertexDrag = useCallback(
(clientX: number, clientY: number, vertexIndex: number) => {
const canvas = gl.domElement
const rect = canvas.getBoundingClientRect()
const x = ((clientX - rect.left) / rect.width) * 2 - 1
const y = -((clientY - rect.top) / rect.height) * 2 + 1
raycaster.current.setFromCamera(new Vector2(x, y), camera)
const intersection = new Vector3()
raycaster.current.ray.intersectPlane(dragPlane.current, intersection)
if (intersection) {
// Snap to 0.5 grid
const gridX = Math.round(intersection.x * 2) / 2
const gridZ = Math.round(intersection.z * 2) / 2
const basePolygon = previewPolygon ?? polygon
const newPolygon = [...basePolygon]
newPolygon[vertexIndex] = [gridX, gridZ]
setPreviewPolygon(newPolygon)
}
},
[gl, camera, previewPolygon, polygon],
)
// Commit polygon changes
const commitPolygonChange = useCallback(() => {
if (previewPolygon) {
onPolygonChange(previewPolygon)
}
setPreviewPolygon(null)
setDragState(null)
}, [previewPolygon, onPolygonChange])
// Handle adding a new vertex at midpoint
const handleAddVertex = useCallback(
(afterIndex: number, position: [number, number]) => {
const basePolygon = previewPolygon ?? polygon
const newPolygon = [
...basePolygon.slice(0, afterIndex + 1),
position,
...basePolygon.slice(afterIndex + 1),
]
setPreviewPolygon(newPolygon)
return afterIndex + 1 // Return new vertex index
},
[polygon, previewPolygon],
)
// Handle deleting a vertex
const handleDeleteVertex = useCallback(
(index: number) => {
const basePolygon = previewPolygon ?? polygon
if (basePolygon.length <= minVertices) return // Need at least minVertices points
const newPolygon = basePolygon.filter((_, i) => i !== index)
onPolygonChange(newPolygon)
setPreviewPolygon(null)
},
[polygon, previewPolygon, onPolygonChange, minVertices],
)
// Set up pointer move/up listeners for dragging with pointer capture
useEffect(() => {
if (!dragState?.isDragging) return
const canvas = gl.domElement
const pointerId = dragState.pointerId
// Capture pointer to prevent R3F events from firing on other objects (like the grid)
canvas.setPointerCapture(pointerId)
const handlePointerMove = (e: PointerEvent) => {
handleVertexDrag(e.clientX, e.clientY, dragState.vertexIndex)
}
const handlePointerUp = (e: PointerEvent) => {
// Release pointer capture
if (canvas.hasPointerCapture(e.pointerId)) {
canvas.releasePointerCapture(e.pointerId)
}
commitPolygonChange()
}
canvas.addEventListener('pointermove', handlePointerMove)
canvas.addEventListener('pointerup', handlePointerUp)
return () => {
// Release capture on cleanup
if (canvas.hasPointerCapture(pointerId)) {
canvas.releasePointerCapture(pointerId)
}
canvas.removeEventListener('pointermove', handlePointerMove)
canvas.removeEventListener('pointerup', handlePointerUp)
}
}, [dragState, gl, handleVertexDrag, commitPolygonChange])
// Update line geometry when polygon changes
useEffect(() => {
if (!lineRef.current || displayPolygon.length < 2) return
const positions: number[] = []
for (const [x, z] of displayPolygon) {
positions.push(x!, Y_OFFSET + 0.01, z!)
}
// Close the loop
const first = displayPolygon[0]!
positions.push(first[0]!, Y_OFFSET + 0.01, first[1]!)
const geometry = new BufferGeometry()
geometry.setAttribute('position', new Float32BufferAttribute(positions, 3))
lineRef.current.geometry.dispose()
lineRef.current.geometry = geometry
}, [displayPolygon])
if (displayPolygon.length < minVertices) return null
const canDelete = displayPolygon.length > minVertices
return (
<group>
{/* Border line */}
{/* @ts-ignore */}
<line ref={lineRef} frustumCulled={false} renderOrder={10}>
<bufferGeometry />
<lineBasicNodeMaterial
color={color}
linewidth={2}
depthTest={false}
depthWrite={false}
transparent
opacity={0.8}
/>
</line>
{/* Vertex handles */}
{displayPolygon.map(([x, z], index) => {
const isHovered = hoveredVertex === index
const isDragging = dragState?.vertexIndex === index
return (
<mesh
key={`vertex-${index}`}
position={[x!, Y_OFFSET, z!]}
onPointerEnter={(e) => {
e.stopPropagation()
setHoveredVertex(index)
}}
onPointerLeave={(e) => {
e.stopPropagation()
setHoveredVertex(null)
}}
onPointerDown={(e) => {
e.stopPropagation()
setDragState({
isDragging: true,
vertexIndex: index,
initialPosition: [x!, z!],
pointerId: e.nativeEvent.pointerId,
})
}}
onClick={(e) => {
e.stopPropagation()
}}
onDoubleClick={(e) => {
e.stopPropagation()
if (canDelete) {
handleDeleteVertex(index)
}
}}
>
<sphereGeometry args={[isHovered || isDragging ? 0.3 : 0.25, 16, 16]} />
<meshBasicMaterial
color={
isDragging ? '#22c55e' : isHovered ? (canDelete ? '#ef4444' : '#ffffff') : color
}
depthTest={false}
depthWrite={false}
/>
</mesh>
)
})}
{/* Midpoint handles for adding vertices (hidden while dragging) */}
{!dragState &&
midpoints.map(([x, z], index) => {
const isHovered = hoveredMidpoint === index
return (
<mesh
key={`midpoint-${index}`}
position={[x!, Y_OFFSET, z!]}
onPointerEnter={(e) => {
e.stopPropagation()
setHoveredMidpoint(index)
}}
onPointerLeave={(e) => {
e.stopPropagation()
setHoveredMidpoint(null)
}}
onPointerDown={(e) => {
e.stopPropagation()
const newVertexIndex = handleAddVertex(index, [x!, z!])
if (newVertexIndex >= 0) {
setDragState({
isDragging: true,
vertexIndex: newVertexIndex,
initialPosition: [x!, z!],
pointerId: e.nativeEvent.pointerId,
})
setHoveredMidpoint(null)
}
}}
onClick={(e) => {
e.stopPropagation()
}}
>
<sphereGeometry args={[isHovered ? 0.3 : 0.25, 16, 16]} />
<meshBasicMaterial
color={isHovered ? '#22c55e' : color}
depthTest={false}
depthWrite={false}
transparent
opacity={isHovered ? 1 : 0.6}
/>
</mesh>
)
})}
</group>
)
}