Wassim SAMAD 04f1b0d59e feat(editor): node-declared per-context snapping + contextual HUD + painter scope
Generify the snapping/modifier HUD off the FSM scope and node declarations
instead of wall-creation-shaped, leaking pills.

- Per-context snapping (`snappingModeByContext`, persisted): wall / item /
  polygon mode-sets with exclusive modes (grid | lines | angles | off), each
  doing exactly what its chip says. Context is node-declared via the new
  `NodeDefinition.snapProfile` ('item' | 'structural'); the resolver maps
  (profile × action) → context with no per-kind switch.
- Scope-driven HUD: helper-manager reads the interaction scope; reshaping
  (endpoint/curve/boundary) and item move get their own chip, no select-hint
  leak. Rotate R/T rounds to 45°; Alt = force-place only (hidden for
  structural kinds); Shift = cycle everywhere.
- Slab/ceiling drafting: Shift=cycle, mode-aware grid/angle, Enter finishes
  (minDraftVertices); polygon boundary vertex/edge drag begins a reshaping
  scope. Fix grid/angle being ignored on boundary edit + slab creation:
  make resolveSurfacePlanPointSnap exclusive (alignment gated on magnetic) so
  grid/angles keep the snapped fallback instead of the raw cursor.
- Painter application scope: node-derived (single/object/matching/room) from
  the hovered node, cyclable via Shift, single-source HUD chip.
- Remove the redundant GridSnapControl from view-toggles (grid step lives in
  the contextual HUD now).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-24 14:23:15 -04:00

78 lines
3.1 KiB
TypeScript

'use client'
import { useViewer } from '@pascal-app/viewer'
import { motion } from 'motion/react'
import { TooltipProvider } from './../../../components/ui/primitives/tooltip'
import { useIsMobile } from './../../../hooks/use-mobile'
import { useReducedMotion } from './../../../hooks/use-reduced-motion'
import { cn } from './../../../lib/utils'
import useEditor from './../../../store/use-editor'
import { CameraActions } from './camera-actions'
import { ControlModes } from './control-modes'
import { SecondaryToggles } from './view-toggles'
// Mobile bottom offset matches the viewer's overlap behind the sheet's
// rounded corners (SHEET_OVERLAP_PX in editor-layout-mobile) so the menu sits
// just above that strip instead of inside it.
const MOBILE_BOTTOM_OFFSET = 24
export function ActionMenu({ className }: { className?: string }) {
const isMobile = useIsMobile()
const hasSelectionOnMobile = useViewer((s) => isMobile && s.selection.selectedIds.length > 0)
const hasReferenceOnMobile = useEditor((s) => isMobile && Boolean(s.selectedReferenceId))
const CONTEXTUAL_TABS = new Set(['ai', 'items', 'studio'])
const isContextualPanelOnMobile = useEditor(
(s) => isMobile && CONTEXTUAL_TABS.has(s.activeSidebarPanel),
)
const reducedMotion = useReducedMotion()
// On mobile, defer the bottom rail to the selection bar when something
// is selected — the contextual actions take priority over mode controls.
// Also hide on Chat / Items / Studio tabs; those are contextual workflows
// (composing / picking furniture / generating renders) where the build
// menu is irrelevant.
if (hasSelectionOnMobile || hasReferenceOnMobile || isContextualPanelOnMobile) return null
const transition = reducedMotion
? { duration: 0 }
: { type: 'spring' as const, bounce: 0.2, duration: 0.4 }
return (
<TooltipProvider>
<motion.div
className={cn(
'left-1/2 z-50 -translate-x-1/2',
isMobile ? 'absolute origin-bottom scale-90' : 'fixed bottom-6',
'rounded-2xl border border-border bg-background/90 shadow-2xl backdrop-blur-md',
'transition-colors duration-200 ease-out',
className,
)}
layout
style={isMobile ? { bottom: MOBILE_BOTTOM_OFFSET } : undefined}
transition={transition}
>
{isMobile ? (
<div className="flex flex-col items-stretch gap-0.5 px-2 py-1.5">
{/* Row 1: control modes only */}
<div className="flex items-center justify-center gap-1">
<ControlModes />
</div>
{/* Row 2: secondary toggles (orbit + top view hidden) */}
<div className="flex items-center justify-center gap-1 border-border/50 border-t pt-1">
<SecondaryToggles />
</div>
</div>
) : (
<div className="flex items-center justify-center gap-1 px-2 py-1.5">
<ControlModes />
<div className="mx-1 h-5 w-px bg-border" />
<SecondaryToggles />
<div className="mx-1 h-5 w-px bg-border" />
<CameraActions />
</div>
)}
</motion.div>
</TooltipProvider>
)
}