618 lines
20 KiB
TypeScript
618 lines
20 KiB
TypeScript
import type { WallNode } from '../../schema'
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// ============================================================================
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// TYPES
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// ============================================================================
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export interface Point2D {
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x: number
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y: number
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}
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interface LineEquation {
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a: number
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b: number
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c: number // ax + by + c = 0
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}
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interface WallEndpoint {
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wall: WallNode
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endType: 'start' | 'end'
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}
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interface Junction {
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point: Point2D
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walls: WallEndpoint[]
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}
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export interface MiterData {
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left: Point2D
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right: Point2D
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}
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// Map of wallId -> { start?: MiterData, end?: MiterData }
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export type WallMiterMap = Map<string, { start?: MiterData; end?: MiterData }>
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// ============================================================================
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// UTILITY FUNCTIONS
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// ============================================================================
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const TOLERANCE = 0.001
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function pointToKey(p: Point2D, tolerance = TOLERANCE): string {
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const snap = 1 / tolerance
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return `${Math.round(p.x * snap)},${Math.round(p.y * snap)}`
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}
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function getOutgoingVector(wall: WallNode, endType: 'start' | 'end'): Point2D {
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if (endType === 'start') {
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return { x: wall.end[0] - wall.start[0], y: wall.end[1] - wall.start[1] }
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}
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return { x: wall.start[0] - wall.end[0], y: wall.start[1] - wall.end[1] }
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}
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function createLineFromPointAndVector(p: Point2D, v: Point2D): LineEquation {
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const a = -v.y
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const b = v.x
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const c = -(a * p.x + b * p.y)
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return { a, b, c }
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}
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function intersectLines(l1: LineEquation, l2: LineEquation): Point2D | null {
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const det = l1.a * l2.b - l2.a * l1.b
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if (Math.abs(det) < 1e-9) return null
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const x = (l1.b * l2.c - l2.b * l1.c) / det
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const y = (l2.a * l1.c - l1.a * l2.c) / det
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return { x, y }
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}
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function normalize(v: Point2D): Point2D {
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const len = Math.sqrt(v.x * v.x + v.y * v.y)
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if (len < 1e-9) return { x: 0, y: 0 }
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return { x: v.x / len, y: v.y / len }
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}
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function dot(a: Point2D, b: Point2D): number {
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return a.x * b.x + a.y * b.y
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}
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/**
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* Check if a point lies on a wall segment (excluding endpoints)
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*/
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function pointOnWallSegment(
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point: Point2D,
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wallStart: Point2D,
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wallEnd: Point2D,
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tolerance = TOLERANCE,
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): boolean {
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const wallVec = { x: wallEnd.x - wallStart.x, y: wallEnd.y - wallStart.y }
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const wallLen = Math.sqrt(wallVec.x * wallVec.x + wallVec.y * wallVec.y)
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if (wallLen < 1e-9) return false
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const toPoint = { x: point.x - wallStart.x, y: point.y - wallStart.y }
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// Project point onto wall line
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const t = dot(toPoint, wallVec) / (wallLen * wallLen)
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// Check if within segment (with margin to exclude endpoints)
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if (t <= tolerance / wallLen || t >= 1 - tolerance / wallLen) return false
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// Check perpendicular distance
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const projX = wallStart.x + t * wallVec.x
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const projY = wallStart.y + t * wallVec.y
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const dist = Math.sqrt((point.x - projX) ** 2 + (point.y - projY) ** 2)
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return dist < tolerance
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}
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// ============================================================================
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// JUNCTION DETECTION
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// ============================================================================
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interface JunctionResult {
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junctions: Map<string, Junction>
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throughWalls: Map<string, WallNode> // junctionKey -> host wall that the junction lies on
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}
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/**
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* Finds all junctions (where wall endpoints meet, including T-junctions on wall segments)
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*/
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function findCornerJunctions(walls: WallNode[]): JunctionResult {
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const junctionMap = new Map<string, Junction>()
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for (const wall of walls) {
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const startPt: Point2D = { x: wall.start[0], y: wall.start[1] }
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const endPt: Point2D = { x: wall.end[0], y: wall.end[1] }
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const startKey = pointToKey(startPt)
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const endKey = pointToKey(endPt)
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if (!junctionMap.has(startKey)) {
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junctionMap.set(startKey, { point: startPt, walls: [] })
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}
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junctionMap.get(startKey)!.walls.push({ wall, endType: 'start' })
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if (!junctionMap.has(endKey)) {
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junctionMap.set(endKey, { point: endPt, walls: [] })
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}
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junctionMap.get(endKey)!.walls.push({ wall, endType: 'end' })
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}
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// For each junction point, check if it lies on any wall's segment (T-junction)
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// Store this info separately - the host wall should NOT be modified
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const throughWallsAtJunction = new Map<string, WallNode>() // junctionKey -> host wall
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for (const [key, junction] of junctionMap) {
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const wallIdsInJunction = new Set(junction.walls.map((w) => w.wall.id))
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for (const wall of walls) {
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if (wallIdsInJunction.has(wall.id)) continue
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const wallStart: Point2D = { x: wall.start[0], y: wall.start[1] }
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const wallEnd: Point2D = { x: wall.end[0], y: wall.end[1] }
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// Check if junction point lies on this wall's segment
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if (pointOnWallSegment(junction.point, wallStart, wallEnd)) {
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// Store the through wall separately - don't add to junction.walls
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// The host wall should NOT get miter data
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throughWallsAtJunction.set(key, wall)
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break // Only need one through wall per junction
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}
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}
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}
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// Only keep junctions with 2+ walls
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const actualJunctions = new Map<string, Junction>()
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for (const [key, junction] of junctionMap) {
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if (junction.walls.length >= 2) {
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actualJunctions.set(key, junction)
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}
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}
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return { junctions: actualJunctions, throughWalls: throughWallsAtJunction }
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}
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/**
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* Finds T-junctions where a wall endpoint meets another wall's side
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*/
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function findTJunctions(walls: WallNode[]): Map<string, Junction> {
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const tJunctions = new Map<string, Junction>()
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for (const wall of walls) {
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const endpoints: { pt: Point2D; endType: 'start' | 'end' }[] = [
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{ pt: { x: wall.start[0], y: wall.start[1] }, endType: 'start' },
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{ pt: { x: wall.end[0], y: wall.end[1] }, endType: 'end' },
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]
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for (const { pt, endType } of endpoints) {
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const key = pointToKey(pt)
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// Skip if this is already a corner junction
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// (will be handled by findCornerJunctions)
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for (const otherWall of walls) {
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if (otherWall.id === wall.id) continue
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const otherStart: Point2D = { x: otherWall.start[0], y: otherWall.start[1] }
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const otherEnd: Point2D = { x: otherWall.end[0], y: otherWall.end[1] }
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// Check if endpoint touches the other wall's endpoints
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const touchesStart = pointToKey(pt) === pointToKey(otherStart)
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const touchesEnd = pointToKey(pt) === pointToKey(otherEnd)
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if (touchesStart || touchesEnd) continue
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// Check if endpoint lies on the other wall's segment
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if (pointOnWallSegment(pt, otherStart, otherEnd)) {
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if (!tJunctions.has(key)) {
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tJunctions.set(key, { point: pt, walls: [] })
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}
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const junction = tJunctions.get(key)!
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// Add the incoming wall if not already present
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if (!junction.walls.some((w) => w.wall.id === wall.id && w.endType === endType)) {
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junction.walls.push({ wall, endType })
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}
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// Add the host wall as a "through" wall (we'll handle it specially)
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// Use 'start' as a convention for through walls
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if (!junction.walls.some((w) => w.wall.id === otherWall.id)) {
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junction.walls.push({ wall: otherWall, endType: 'start' })
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}
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}
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}
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}
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}
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return tJunctions
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}
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// ============================================================================
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// MITER CALCULATION
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// ============================================================================
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/**
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* Calculates mitered corners for a junction (including T-junctions with through walls)
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* @param throughWall - Optional wall that the junction lies on (for T-junctions)
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*/
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function calculateCornerMiters(
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junction: Junction,
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getThickness: (wall: WallNode) => number,
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throughWall?: WallNode,
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): Map<string, MiterData> {
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const { point, walls } = junction
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const result = new Map<string, MiterData>()
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// If there's a through wall, handle as combined corner + T-junction
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// The through wall is NOT modified - only incoming walls get miter data
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if (throughWall) {
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const hostHalfT = getThickness(throughWall) / 2
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const hostDir = normalize({
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x: throughWall.end[0] - throughWall.start[0],
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y: throughWall.end[1] - throughWall.start[1],
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})
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const hostNormal = { x: -hostDir.y, y: hostDir.x }
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// Host wall edge points at junction
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const hostLeft = { x: point.x + hostNormal.x * hostHalfT, y: point.y + hostNormal.y * hostHalfT }
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const hostRight = { x: point.x - hostNormal.x * hostHalfT, y: point.y - hostNormal.y * hostHalfT }
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const hostEdgeLeft = createLineFromPointAndVector(hostLeft, hostDir)
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const hostEdgeRight = createLineFromPointAndVector(hostRight, hostDir)
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// Build processed list for incoming walls
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const incomingProcessed: {
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wallId: string
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angle: number
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edgeLeft: LineEquation
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edgeRight: LineEquation
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defaultLeft: Point2D
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defaultRight: Point2D
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approachDot: number
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}[] = []
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for (const { wall, endType } of walls) {
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const halfT = getThickness(wall) / 2
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const v = getOutgoingVector(wall, endType)
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const vNorm = normalize(v)
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if (Math.abs(vNorm.x) < 1e-9 && Math.abs(vNorm.y) < 1e-9) continue
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const normal = { x: -vNorm.y, y: vNorm.x }
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const leftPt = { x: point.x + normal.x * halfT, y: point.y + normal.y * halfT }
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const rightPt = { x: point.x - normal.x * halfT, y: point.y - normal.y * halfT }
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const incomingDir = { x: -vNorm.x, y: -vNorm.y }
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const approachDot = dot(incomingDir, hostNormal)
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incomingProcessed.push({
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wallId: wall.id,
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angle: Math.atan2(v.y, v.x),
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edgeLeft: createLineFromPointAndVector(leftPt, v),
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edgeRight: createLineFromPointAndVector(rightPt, v),
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defaultLeft: leftPt,
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defaultRight: rightPt,
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approachDot,
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})
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}
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// Sort ALL walls by angle for proper adjacency
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incomingProcessed.sort((a, b) => a.angle - b.angle)
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// Initialize all walls with default values
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for (const w of incomingProcessed) {
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result.set(w.wallId, { left: w.defaultLeft, right: w.defaultRight })
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}
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const n = incomingProcessed.length
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// Process consecutive pairs of walls
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for (let i = 0; i < n; i++) {
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const curr = incomingProcessed[i]!
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const next = incomingProcessed[(i + 1) % n]!
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const currFromLeft = curr.approachDot > 0
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const nextFromLeft = next.approachDot > 0
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if (currFromLeft === nextFromLeft) {
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// Same side: miter their adjacent edges together
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const cornerInt = intersectLines(curr.edgeRight, next.edgeLeft)
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if (cornerInt) {
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result.get(curr.wallId)!.right = cornerInt
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result.get(next.wallId)!.left = cornerInt
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}
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} else {
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// Different sides: their inner edges meet at intersection (inside the host wall)
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const cornerInt = intersectLines(curr.edgeRight, next.edgeLeft)
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if (cornerInt) {
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result.get(curr.wallId)!.right = cornerInt
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result.get(next.wallId)!.left = cornerInt
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}
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}
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}
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// Now set the outer edges to meet the host wall surface
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// For each wall, find which edge is "outermost" (not adjacent to a same-side wall)
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for (let i = 0; i < n; i++) {
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const curr = incomingProcessed[i]!
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const prev = incomingProcessed[(i - 1 + n) % n]!
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const next = incomingProcessed[(i + 1) % n]!
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const currFromLeft = curr.approachDot > 0
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const prevFromLeft = prev.approachDot > 0
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const nextFromLeft = next.approachDot > 0
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// Target host edge based on which side this wall approaches from
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const targetHostEdge = currFromLeft ? hostEdgeRight : hostEdgeLeft
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// Left edge is outer if prev wall is on different side (or if only one wall)
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if (n === 1 || prevFromLeft !== currFromLeft) {
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const leftInt = intersectLines(curr.edgeLeft, targetHostEdge)
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if (leftInt) result.get(curr.wallId)!.left = leftInt
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}
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// Right edge is outer if next wall is on different side (or if only one wall)
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if (n === 1 || nextFromLeft !== currFromLeft) {
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const rightInt = intersectLines(curr.edgeRight, targetHostEdge)
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if (rightInt) result.get(curr.wallId)!.right = rightInt
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}
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}
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return result
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}
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// Standard corner junction processing (no through wall)
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const processed: {
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wallId: string
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angle: number
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edgeLeft: LineEquation
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edgeRight: LineEquation
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defaultLeft: Point2D
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defaultRight: Point2D
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}[] = []
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for (const { wall, endType } of walls) {
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const halfT = getThickness(wall) / 2
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const v = getOutgoingVector(wall, endType)
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const vNorm = normalize(v)
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if (Math.abs(vNorm.x) < 1e-9 && Math.abs(vNorm.y) < 1e-9) continue
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const normal = { x: -vNorm.y, y: vNorm.x }
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const leftPt = { x: point.x + normal.x * halfT, y: point.y + normal.y * halfT }
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const rightPt = { x: point.x - normal.x * halfT, y: point.y - normal.y * halfT }
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processed.push({
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wallId: wall.id,
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angle: Math.atan2(v.y, v.x),
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edgeLeft: createLineFromPointAndVector(leftPt, v),
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edgeRight: createLineFromPointAndVector(rightPt, v),
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defaultLeft: leftPt,
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defaultRight: rightPt,
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})
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}
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// Sort by angle for proper adjacency
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processed.sort((a, b) => a.angle - b.angle)
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const n = processed.length
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if (n < 2) return result
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// Initialize with defaults
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for (const p of processed) {
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result.set(p.wallId, { left: p.defaultLeft, right: p.defaultRight })
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}
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// Calculate intersections between adjacent walls
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for (let i = 0; i < n; i++) {
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const curr = processed[i]!
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const next = processed[(i + 1) % n]!
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const intersection = intersectLines(curr.edgeLeft, next.edgeRight)
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if (intersection) {
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result.get(curr.wallId)!.left = intersection
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result.get(next.wallId)!.right = intersection
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}
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}
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return result
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}
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/**
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* Calculates miter for a T-junction (wall endpoint meeting another wall's side)
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*/
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function calculateTJunctionMiters(
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junction: Junction,
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getThickness: (wall: WallNode) => number,
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): Map<string, MiterData> {
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const { point, walls } = junction
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const result = new Map<string, MiterData>()
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// Separate incoming walls (those with endpoint at junction) from host wall
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const incomingWalls: WallEndpoint[] = []
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let hostWall: WallNode | null = null
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for (const { wall, endType } of walls) {
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const wallStart: Point2D = { x: wall.start[0], y: wall.start[1] }
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const wallEnd: Point2D = { x: wall.end[0], y: wall.end[1] }
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const startKey = pointToKey(wallStart)
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const endKey = pointToKey(wallEnd)
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const junctionKey = pointToKey(point)
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if (startKey === junctionKey || endKey === junctionKey) {
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incomingWalls.push({ wall, endType })
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} else {
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hostWall = wall
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}
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}
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if (!hostWall || incomingWalls.length === 0) return result
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// If there are multiple incoming walls, use corner miter logic with throughWall
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// This handles cases where walls meet at a T-junction point but weren't grouped as a corner junction
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if (incomingWalls.length >= 2) {
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const cornerJunction: Junction = { point, walls: incomingWalls }
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return calculateCornerMiters(cornerJunction, getThickness, hostWall)
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}
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// Single incoming wall: handle as simple T-junction
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// Get host wall direction and normal
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const hostDir = normalize({
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x: hostWall.end[0] - hostWall.start[0],
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y: hostWall.end[1] - hostWall.start[1],
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})
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const hostNormal = { x: -hostDir.y, y: hostDir.x }
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const hostHalfT = getThickness(hostWall) / 2
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// Host wall edge points at junction
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const hostLeft = { x: point.x + hostNormal.x * hostHalfT, y: point.y + hostNormal.y * hostHalfT }
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const hostRight = {
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x: point.x - hostNormal.x * hostHalfT,
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y: point.y - hostNormal.y * hostHalfT,
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}
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// For each incoming wall, extend to meet the host wall's edges
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for (const { wall, endType } of incomingWalls) {
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const halfT = getThickness(wall) / 2
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const v = getOutgoingVector(wall, endType)
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const vNorm = normalize(v)
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if (Math.abs(vNorm.x) < 1e-9 && Math.abs(vNorm.y) < 1e-9) continue
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const normal = { x: -vNorm.y, y: vNorm.x }
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// Default corner points
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const leftPt = { x: point.x + normal.x * halfT, y: point.y + normal.y * halfT }
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const rightPt = { x: point.x - normal.x * halfT, y: point.y - normal.y * halfT }
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// Create edge lines for incoming wall
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const edgeLeft = createLineFromPointAndVector(leftPt, v)
|
|
const edgeRight = createLineFromPointAndVector(rightPt, v)
|
|
|
|
// Determine which side of the host wall the incoming wall approaches from
|
|
// Use the OPPOSITE of outgoing direction (incoming direction) dotted with host normal
|
|
const incomingDir = { x: -vNorm.x, y: -vNorm.y }
|
|
const approachDot = dot(incomingDir, hostNormal)
|
|
|
|
// Pick the host edge facing the incoming wall
|
|
// If dot > 0, wall approaches from the opposite side of hostNormal, use hostRight (near surface)
|
|
// If dot < 0, wall approaches from the hostNormal side, use hostLeft (near surface)
|
|
const targetHostEdge =
|
|
approachDot > 0
|
|
? createLineFromPointAndVector(hostRight, hostDir)
|
|
: createLineFromPointAndVector(hostLeft, hostDir)
|
|
|
|
// Both edges of incoming wall meet the same host edge
|
|
const leftIntersection = intersectLines(edgeLeft, targetHostEdge)
|
|
const rightIntersection = intersectLines(edgeRight, targetHostEdge)
|
|
|
|
result.set(wall.id, {
|
|
left: leftIntersection || leftPt,
|
|
right: rightIntersection || rightPt,
|
|
})
|
|
}
|
|
|
|
return result
|
|
}
|
|
|
|
// ============================================================================
|
|
// MAIN EXPORT
|
|
// ============================================================================
|
|
|
|
/**
|
|
* Calculates miter data for all walls on a level
|
|
*/
|
|
export function calculateLevelMiters(walls: WallNode[]): WallMiterMap {
|
|
const miterMap: WallMiterMap = new Map()
|
|
const getThickness = (wall: WallNode) => wall.thickness ?? 0.1
|
|
|
|
// Process corner junctions
|
|
const { junctions: cornerJunctions, throughWalls } = findCornerJunctions(walls)
|
|
for (const [key, junction] of cornerJunctions) {
|
|
// Pass the through wall (if any) for T-junction handling
|
|
const throughWall = throughWalls.get(key)
|
|
const miters = calculateCornerMiters(junction, getThickness, throughWall)
|
|
|
|
for (const { wall, endType } of junction.walls) {
|
|
const miterData = miters.get(wall.id)
|
|
if (!miterData) continue
|
|
|
|
if (!miterMap.has(wall.id)) {
|
|
miterMap.set(wall.id, {})
|
|
}
|
|
miterMap.get(wall.id)![endType] = miterData
|
|
}
|
|
}
|
|
|
|
// Process T-junctions
|
|
const tJunctions = findTJunctions(walls)
|
|
for (const [, junction] of tJunctions) {
|
|
const miters = calculateTJunctionMiters(junction, getThickness)
|
|
|
|
for (const { wall, endType } of junction.walls) {
|
|
const miterData = miters.get(wall.id)
|
|
if (!miterData) continue
|
|
|
|
// Don't overwrite corner junction miters
|
|
if (miterMap.get(wall.id)?.[endType]) continue
|
|
|
|
if (!miterMap.has(wall.id)) {
|
|
miterMap.set(wall.id, {})
|
|
}
|
|
miterMap.get(wall.id)![endType] = miterData
|
|
}
|
|
}
|
|
|
|
return miterMap
|
|
}
|
|
|
|
/**
|
|
* Gets wall IDs that share junctions with the given walls
|
|
*/
|
|
export function getAdjacentWallIds(allWalls: WallNode[], dirtyWallIds: Set<string>): Set<string> {
|
|
const adjacent = new Set<string>()
|
|
|
|
for (const dirtyId of dirtyWallIds) {
|
|
const dirtyWall = allWalls.find((w) => w.id === dirtyId)
|
|
if (!dirtyWall) continue
|
|
|
|
const dirtyStart: Point2D = { x: dirtyWall.start[0], y: dirtyWall.start[1] }
|
|
const dirtyEnd: Point2D = { x: dirtyWall.end[0], y: dirtyWall.end[1] }
|
|
|
|
for (const wall of allWalls) {
|
|
if (wall.id === dirtyId) continue
|
|
|
|
const wallStart: Point2D = { x: wall.start[0], y: wall.start[1] }
|
|
const wallEnd: Point2D = { x: wall.end[0], y: wall.end[1] }
|
|
|
|
// Check corner connections
|
|
const startKey = pointToKey(wallStart)
|
|
const endKey = pointToKey(wallEnd)
|
|
const dirtyStartKey = pointToKey(dirtyStart)
|
|
const dirtyEndKey = pointToKey(dirtyEnd)
|
|
|
|
if (
|
|
startKey === dirtyStartKey ||
|
|
startKey === dirtyEndKey ||
|
|
endKey === dirtyStartKey ||
|
|
endKey === dirtyEndKey
|
|
) {
|
|
adjacent.add(wall.id)
|
|
continue
|
|
}
|
|
|
|
// Check T-junction connections
|
|
if (
|
|
pointOnWallSegment(dirtyStart, wallStart, wallEnd) ||
|
|
pointOnWallSegment(dirtyEnd, wallStart, wallEnd) ||
|
|
pointOnWallSegment(wallStart, dirtyStart, dirtyEnd) ||
|
|
pointOnWallSegment(wallEnd, dirtyStart, dirtyEnd)
|
|
) {
|
|
adjacent.add(wall.id)
|
|
}
|
|
}
|
|
}
|
|
|
|
return adjacent
|
|
}
|