Wholesale swap of packages/{core,viewer,editor,mcp} and apps/editor with the
versions from the private editor repo, which is the production source of truth.
Setup changes:
- packages/{core,viewer,editor} versions held at 0.7.0 baseline (matching
the most recent published release) so a bump=minor publishes 0.8.0
- packages/mcp held at 0.1.1 (never published; first publish will go through
the new release.yml flow)
- peerDependencies and devDependencies for inter-package @pascal-app/*
references pinned to ^0.7.0 instead of '*' / 'workspace:*' so they are
valid for npm consumers
- Root package.json: TypeScript bumped to 6.0.2, added overrides for
@types/react, @types/react-dom, @types/three to prevent JSX namespace
fragmentation across the workspace
- release.yml extended to also publish editor and mcp; 'both' option renamed
to 'all'; added a sync step that updates inter-package peerDeps/devDeps to
match the new versions on every bump (so viewer/editor/mcp tarballs always
reference the version of core they were built against)
- Root scripts gained release:editor and release:mcp shortcuts
Verification:
- bun install --frozen-lockfile is consistent
- packages/{core,viewer,mcp} build cleanly, dist/index.d.ts emitted
- packages/editor check-types reports 21 pre-existing errors, identical to
what private-editor currently reports
Open PRs against editor-v2 will need rebasing/conflict resolution.
111 lines
3.8 KiB
TypeScript
111 lines
3.8 KiB
TypeScript
import type { McpServer } from '@modelcontextprotocol/sdk/server/mcp.js'
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import type { AnyNodeId } from '@pascal-app/core/schema'
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import { ItemNode } from '@pascal-app/core/schema'
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import { z } from 'zod'
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import type { SceneOperations } from '../operations'
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import { findCatalogItem } from './asset-catalog'
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import { ErrorCode, throwMcpError } from './errors'
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import { projectWorldPointToWallLocalX, wallLength } from './geometry'
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import { publishLiveSceneSnapshot } from './live-sync'
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import { NodeIdSchema, Vec3Schema } from './schemas'
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export const placeItemInput = {
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catalogItemId: z.string().min(1),
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targetNodeId: NodeIdSchema,
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position: Vec3Schema,
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rotation: z.number().optional(),
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}
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export const placeItemOutput = {
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itemId: z.string(),
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status: z.string().optional(),
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}
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export function registerPlaceItem(server: McpServer, bridge: SceneOperations): void {
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server.registerTool(
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'place_item',
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{
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title: 'Place item',
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description:
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'Place a catalog item into the scene. Target a level/slab/zone for floor items, a wall for wall-attached items, or a ceiling for ceiling-attached items. Do not target the site node directly.',
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inputSchema: placeItemInput,
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outputSchema: placeItemOutput,
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},
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async ({ catalogItemId, targetNodeId, position, rotation }) => {
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const target = bridge.getNode(targetNodeId as AnyNodeId)
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if (!target) {
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throwMcpError(ErrorCode.InvalidParams, `Target node not found: ${targetNodeId}`)
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}
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const targetType = target.type
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if (
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targetType !== 'level' &&
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targetType !== 'slab' &&
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targetType !== 'zone' &&
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targetType !== 'wall' &&
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targetType !== 'ceiling'
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) {
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throwMcpError(
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ErrorCode.InvalidRequest,
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`Cannot place item on ${targetType}; target must be a level, slab, zone, wall, or ceiling. Site-level placement is not supported yet because site.children is reserved for buildings.`,
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)
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}
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const catalogAsset = findCatalogItem(catalogItemId)
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const baseAsset = catalogAsset ?? {
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id: catalogItemId,
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name: catalogItemId,
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category: 'unknown',
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thumbnail: '',
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src: 'asset://placeholder',
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dimensions: [0.5, 0.5, 0.5] as [number, number, number],
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offset: [0, 0, 0] as [number, number, number],
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rotation: [0, 0, 0] as [number, number, number],
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scale: [1, 1, 1] as [number, number, number],
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}
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const requestedPosition = position as [number, number, number]
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const parentId =
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targetType === 'slab' || targetType === 'zone'
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? bridge.resolveLevelId(targetNodeId as AnyNodeId)
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: targetNodeId
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if (!parentId) {
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throwMcpError(
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ErrorCode.InvalidParams,
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`Could not resolve a level parent for target ${targetNodeId}`,
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)
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}
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const wallExtras: { wallId: string; wallT: number } | Record<string, never> = {}
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let itemPosition = requestedPosition
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if (targetType === 'wall') {
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const localX = projectWorldPointToWallLocalX(target, requestedPosition)
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const length = wallLength(target)
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itemPosition = [localX, requestedPosition[1], 0]
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Object.assign(wallExtras, {
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wallId: targetNodeId,
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wallT: length === 0 ? 0 : localX / length,
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})
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}
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const item = ItemNode.parse({
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position: itemPosition,
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rotation: [0, rotation ?? 0, 0],
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asset: baseAsset,
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...wallExtras,
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})
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const id = bridge.createNode(item, parentId as AnyNodeId)
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await publishLiveSceneSnapshot(bridge, 'place_item')
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const payload = {
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itemId: id as string,
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status: catalogAsset ? 'ok' : 'catalog_unavailable',
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}
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return {
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content: [{ type: 'text' as const, text: JSON.stringify(payload) }],
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structuredContent: payload,
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}
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},
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)
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}
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