Wassim SAMAD e84b1ec8bc Add preview slot to NodeDefinition; show translucent shape during move
User feedback: the move tool's CursorSphere is just a vertical line,
hard to tell what you're moving. Placement gets a translucent shape
that follows the cursor; move should too.

NodeDefinition.preview?: () => Promise<{ default: ComponentType<{ node }> }>
opt-in lazy component that renders a translucent ghost of the node.
Used by:
- The placement tool (ShelfTool) — renders the preview at the cursor
  position so the user sees the shape they're placing.
- The move tool (MoveRegistryNodeTool) — renders the preview at the
  drag target alongside the CursorSphere. Plus the original node is
  also dragged via live transforms, so the user sees both: the actual
  node moving + a translucent ghost at the same spot.

Implementation:
- New nodes/shelf/preview.tsx: ShelfPreview component. Renders the
  same shape as ShelfRenderer but `transparent: true, opacity: 0.5`.
- shelfDefinition.preview = () => import('./preview').
- ShelfTool's placement preview now uses <ShelfPreview node={defaults} />
  instead of an inline copy of the box geometry.
- MoveRegistryNodeTool lazy-loads `def.preview` (cached by loader,
  Suspense-wrapped). If a kind doesn't define `preview`, only the
  CursorSphere shows — matches today's behavior.

Phase 4 may merge `preview` with `renderer` behind an `opacity` prop
so kinds don't duplicate JSX between the solid and translucent
versions; until then defining `preview` is opt-in and one extra file.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-14 16:01:32 -04:00

104 lines
3.4 KiB
TypeScript

'use client'
import {
emitter,
type GridEvent,
ShelfNode,
sceneRegistry,
snapPointToGrid,
useScene,
} from '@pascal-app/core'
import { triggerSFX } from '@pascal-app/editor'
import { useViewer } from '@pascal-app/viewer'
import { useEffect, useMemo, useRef } from 'react'
import { type Group, Vector3 } from 'three'
import ShelfPreview from './preview'
const worldVector = new Vector3()
const GRID_STEP = 0.5
/**
* Convert a click into the shelf's commit position (level-local). The shelf
* node's `position` field is stored relative to its level parent, so we
* project the click point into the level's local frame before storing.
*
* Cursor display uses event.localPosition (building-local) — see onGridMove.
*/
function getLevelLocalPosition(levelId: string, event: GridEvent): [number, number, number] {
const levelObject = sceneRegistry.nodes.get(levelId)
if (!levelObject) {
const [sx, sz] = snapPointToGrid([event.localPosition[0], event.localPosition[2]], GRID_STEP)
return [sx, event.localPosition[1], sz]
}
worldVector.set(event.position[0], event.position[1], event.position[2])
levelObject.updateWorldMatrix(true, false)
levelObject.worldToLocal(worldVector)
const [sx, sz] = snapPointToGrid([worldVector.x, worldVector.z], GRID_STEP)
return [sx, worldVector.y, sz]
}
const ShelfTool = () => {
const activeLevelId = useViewer((state) => state.selection.levelId)
const cursorRef = useRef<Group>(null)
const previousSnapRef = useRef<[number, number] | null>(null)
// Default-shaped shelf for the placement preview. Same shape the move tool
// uses (both reach for `shelfDefinition.preview`) so placement and move
// look identical.
const previewNode = useMemo(
() => ShelfNode.parse({ name: 'Shelf', position: [0, 0, 0], rotation: [0, 0, 0] }),
[],
)
useEffect(() => {
if (!activeLevelId) return
previousSnapRef.current = null
const onGridMove = (event: GridEvent) => {
const [sx, sz] = snapPointToGrid([event.localPosition[0], event.localPosition[2]], GRID_STEP)
cursorRef.current?.position.set(sx, event.localPosition[1], sz)
const prev = previousSnapRef.current
if (!prev || prev[0] !== sx || prev[1] !== sz) {
triggerSFX('sfx:grid-snap')
previousSnapRef.current = [sx, sz]
}
}
const onGridClick = (event: GridEvent) => {
const position = getLevelLocalPosition(activeLevelId, event)
const shelf = ShelfNode.parse({
name: 'Shelf',
position,
rotation: [0, 0, 0],
})
useScene.getState().createNode(shelf, activeLevelId)
useViewer.getState().setSelection({ selectedIds: [shelf.id] })
triggerSFX('sfx:structure-build')
// biome-ignore lint/suspicious/noConsole: dev-only verification log
console.info('[shelf] placed', shelf.id, 'level-local', position, 'parent', activeLevelId)
}
emitter.on('grid:move', onGridMove)
emitter.on('grid:click', onGridClick)
return () => {
emitter.off('grid:move', onGridMove)
emitter.off('grid:click', onGridClick)
}
}, [activeLevelId])
if (!activeLevelId) return null
// Cursor preview: defers to the shared ShelfPreview component used by the
// move tool too. Position is updated imperatively via the ref; no React
// state, no re-render cycles.
return (
<group ref={cursorRef}>
<ShelfPreview node={previewNode} />
</group>
)
}
export default ShelfTool