Ships the combined filesystem/Supabase storage adapter + MCP scene lifecycle tools + Next.js API routes + editor /scene/[id] route, so an MCP save is directly openable at /scene/<id> without any injection hack. End-to-end verified: 10/10 e2e steps pass. Storage (A1/A2/A3): - SceneStore interface + error classes + slug helpers - FilesystemSceneStore at $PASCAL_DATA_DIR (defaults XDG/~/.pascal) with atomic writes, .index sidecar, optimistic locking - SupabaseSceneStore with scenes + scene_revisions tables, RLS migration SQL, mock-backed unit tests - createSceneStore(env) auto-selects based on SUPABASE_URL + SUPABASE_SERVICE_ROLE_KEY MCP tools (A4, A8, A9, A10): - save_scene / load_scene / list_scenes / delete_scene / rename_scene - list_templates / create_from_template (3 seed templates: empty-studio, two-bedroom, garden-house) - generate_variants (7 mutation kinds, seeded RNG, save=true|false) - photo_to_scene (vision sampling → scene graph → save) Editor (A5, A6): - /api/scenes + /api/scenes/[id] with RFC 7232 If-Match locking - /scene/[id] and /scenes route pages with save button, SceneLoader - Removed the window.__pascalScene dev injection hack Security + UX edges (A7, A8): - AssetUrl Zod validator: asset:// blob: data:image/ /path https: (http://localhost for dev) + PASCAL_ALLOWED_ASSET_ORIGINS env allowlist. Hardens scan.url, guide.url, item.asset.src, material.texture.url, MaterialMaps.*Map - Auto-frame camera on empty→non-empty scene transition (camera-controls:fit-scene emitter event) Shared utilities: - rehydrateSiteChildren() extracted to packages/mcp/src/lib/ and used by both create-from-template and generate-variants to work around the SiteNode.children-as-objects vs. ids inconsistency (CROSS_CUTTING §2) - Storage + MCP subpath exports added to packages/mcp/package.json (CROSS_CUTTING §4) Tests: 293 pass / 0 fail across 40 files (was 142 pre-Phase-7). Biome: clean. Phase-7 e2e script at packages/mcp/test-reports/phase7-e2e.ts: MCP HTTP + editor Next.js both point at $PASCAL_DATA_DIR = /tmp/pascal-e2e, save_scene from MCP, GET /api/scenes/<id> from editor server, /scenes list page renders all saved scenes, scene page renders SceneLoader, delete_scene works. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
106 lines
3.2 KiB
TypeScript
106 lines
3.2 KiB
TypeScript
import { type NextRequest, NextResponse } from 'next/server'
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import { z } from 'zod'
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import { getSceneStore } from '@/lib/scene-store-server'
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export const dynamic = 'force-dynamic'
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/**
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* The `graph` payload is an opaque `SceneGraph` — we don't re-validate the
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* full Zod schema here to keep the route lean. The storage layer performs
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* size checks, and consumers supply graphs they built with the editor/core
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* schema already. Passing through as `unknown` keeps the API contract
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* honest without duplicating the core schema surface.
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*/
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const graphSchema = z.unknown().refine((v: unknown) => v !== null && typeof v === 'object', {
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message: 'graph must be an object',
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})
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const createSceneSchema = z.object({
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id: z.string().min(1).max(64).optional(),
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name: z.string().min(1).max(200),
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projectId: z.string().min(1).max(200).nullable().optional(),
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graph: graphSchema,
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thumbnailUrl: z.string().url().nullable().optional(),
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})
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const listQuerySchema = z.object({
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projectId: z.string().min(1).max(200).optional(),
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limit: z.coerce.number().int().positive().max(500).optional(),
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})
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export async function GET(request: NextRequest) {
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const url = new URL(request.url)
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const parsed = listQuerySchema.safeParse({
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projectId: url.searchParams.get('projectId') ?? undefined,
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limit: url.searchParams.get('limit') ?? undefined,
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})
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if (!parsed.success) {
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return NextResponse.json(
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{ error: 'invalid_request', details: parsed.error.issues },
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{ status: 400 },
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)
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}
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const store = await getSceneStore()
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const scenes = await store.list({
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projectId: parsed.data.projectId,
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limit: parsed.data.limit,
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})
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return NextResponse.json({ scenes })
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}
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export async function POST(request: NextRequest) {
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let body: unknown
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try {
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body = await request.json()
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} catch {
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return NextResponse.json(
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{ error: 'invalid_request', details: 'body must be valid JSON' },
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{ status: 400 },
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)
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}
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const parsed = createSceneSchema.safeParse(body)
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if (!parsed.success) {
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return NextResponse.json(
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{ error: 'invalid_request', details: parsed.error.issues },
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{ status: 400 },
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)
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}
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const store = await getSceneStore()
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try {
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const meta = await store.save({
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id: parsed.data.id,
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name: parsed.data.name,
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projectId: parsed.data.projectId ?? null,
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graph: parsed.data.graph as never,
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thumbnailUrl: parsed.data.thumbnailUrl ?? null,
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})
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return NextResponse.json(meta, {
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status: 201,
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headers: { Location: `/scene/${meta.id}` },
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})
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} catch (error) {
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return handleStoreError(error)
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}
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}
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function handleStoreError(error: unknown): NextResponse {
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const code = (error as { code?: string })?.code
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if (code === 'version_conflict') {
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return NextResponse.json({ error: 'version_conflict' }, { status: 409 })
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}
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if (code === 'not_found') {
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return NextResponse.json({ error: 'not_found' }, { status: 404 })
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}
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if (code === 'too_large') {
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return NextResponse.json({ error: 'too_large' }, { status: 413 })
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}
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if (code === 'invalid') {
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return NextResponse.json({ error: 'invalid' }, { status: 400 })
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}
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const message = error instanceof Error ? error.message : 'unexpected_error'
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return NextResponse.json({ error: 'internal_error', message }, { status: 500 })
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}
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