- Live slab-stacking Y previews for all floor-placed kinds (item/shelf/spawn/column/stair) during placement + both move pathways, via a shared core resolver; canonical positions unchanged. - Unified 3D handle system (one drag pipeline + one visual primitive) with forgiving invisible hit-areas on every handle, kept on EDITOR_LAYER so they don't poison the MRT scene pass. - Hover + click-to-edit slab holes in 3D (manual hole -> hole editor; stair/elevator hole -> select owner); generic cross-arrow polygon-move grip; normalized handle interaction colors. - NaN-safe node mutations + non-finite shadow-light bounds guard. - Built on #373 (level-scoped alignment / registry slab tool); #373 owns X/Z alignment, this owns Y floor-stacking.
87 lines
2.8 KiB
TypeScript
87 lines
2.8 KiB
TypeScript
import type { HandleDescriptor, NodeDefinition, SpawnNode as SpawnNodeType } from '@pascal-app/core'
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import { buildSpawnFloorplan } from './floorplan'
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import { spawnParametrics } from './parametrics'
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import { SpawnNode } from './schema'
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const SPAWN_FOOTPRINT = 0.6
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const MOVE_FRONT_OFFSET = 0.35
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function spawnMoveHandle(): HandleDescriptor<SpawnNodeType> {
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return {
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kind: 'translate',
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placement: {
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// Low to the floor at the front edge (matches the item move grip).
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position: () => [0, 0.02, SPAWN_FOOTPRINT / 2 + MOVE_FRONT_OFFSET],
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},
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apply: (_n, pos) => ({ position: [pos[0], pos[1], pos[2]] }),
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snapExtents: () => [SPAWN_FOOTPRINT, SPAWN_FOOTPRINT],
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}
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}
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export const spawnDefinition: NodeDefinition<typeof SpawnNode> = {
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kind: 'spawn',
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schemaVersion: 1,
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schema: SpawnNode,
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category: 'site',
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defaults: () => ({
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object: 'node',
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parentId: null,
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visible: true,
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metadata: {},
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position: [0, 0, 0],
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rotation: 0,
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}),
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capabilities: {
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movable: { axes: ['x', 'z'], gridSnap: true },
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rotatable: {
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axes: ['y'],
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snapAngles: [0, Math.PI / 4, Math.PI / 2, (3 * Math.PI) / 4, Math.PI],
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},
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duplicable: false, // singleton per level
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deletable: true,
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selectable: { hitVolume: 'bbox' },
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// Spawn is a singleton anchor — no meaning as a reusable preset.
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presettable: false,
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// Slab elevation lift via the generic `<FloorElevationSystem>`. The
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// spawn marker is a 1.8m-tall figure with a ~0.6m ring footprint.
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floorPlaced: {
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footprint: () => ({ dimensions: [0.6, 1.8, 0.6], rotation: [0, 0, 0] }),
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},
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},
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parametrics: spawnParametrics,
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handles: [spawnMoveHandle()],
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renderer: {
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kind: 'parametric',
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module: () => import('./renderer'),
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},
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// Stage C migration: floor-plan rendering via def.floorplan.
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// floorplan-panel.tsx's `floorplanSpawnEntries` short-circuits to []
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// when `nodeRegistry.has('spawn')`, so this builder is the single
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// path. FloorplanRegistryLayer renders + handles click-to-select;
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// FloorplanRegistryActionMenu handles move / duplicate (disabled) /
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// delete. Legacy spawn click handlers in FloorplanNodeLayer become
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// dead code once Phase 6 cleanup removes the [] entries path.
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floorplan: buildSpawnFloorplan,
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tool: () => import('./tool'),
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toolHints: [
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{ key: 'Left click', label: 'Place spawn point' },
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{ key: 'Esc', label: 'Cancel' },
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],
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presentation: {
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label: 'Spawn Point',
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description: 'Player or camera origin within a level. One per level.',
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icon: { kind: 'url', src: '/icons/site.png' },
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paletteSection: 'structure',
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paletteOrder: 90, // bottom of structure list — matches legacy palette order
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},
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mcp: {
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description: 'A singleton spawn point marker placed inside a level.',
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},
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}
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