Anton f06f2fa1b1
feat: 2D editing — floorplan panel, measurements, command palette (v0.3.0)
* sync: port 2D editing features from monorepo (v0.3.0)

## New Features

### Floorplan Panel (7.5K LOC)
- Full 2D editing interface with wall drawing, measurement, and unit display
- Interactive floorplan view with pan/zoom, grid snapping
- Wall thickness visualization, door/window placement
- Zone and slab polygon editing
- Guide image overlay support
- Metric/imperial unit toggle

### Command Palette Overhaul
- Complete rewrite with new command registry system
- Keyboard shortcuts UI with ShortcutToken component
- Editor-specific commands (floorplan, measurements, camera focus)
- Improved search and action organization

### Wall Measurements
- Real-time wall length labels in 3D view
- Metric/imperial conversion
- Wall measurement UI component

### Enhanced Tools
- Wall drafting utilities (grid snapping, validation)
- Node action menu for quick operations
- Improved polygon editing for zones/slabs/sites
- Roof segment panel for granular roof control

## Package Changes

### @pascal-app/core@0.3.0
- New wall-footprint.ts: 2D wall footprint calculation
- Wall mitering exports for floorplan view
- camera-controls:focus event
- Space detection undo pause/resume
- Mark sibling nodes dirty on deletion (miter recalc)

### @pascal-app/viewer@0.3.0
- ErrorBoundary component for robust item rendering
- Broken item fallback UI
- Wall renderer: mark dirty on mount
- Ground occluder: only lowest level punches through
- Unit state (metric/imperial) in viewer store

### @pascal-app/editor@0.1.0
- 48 file changes (16 new, 32 modified)
- New stores: useCommandRegistry, usePaletteViewRegistry
- Tree node drag-and-drop system
- Level selection utilities
- Enhanced scene graph operations

## Apps/Editor
- GeistPixelSquare font for pixel-perfect UI
- Blueprint icon asset
- Updated layout and globals for font support

## Security
- Zero AI imports or internal package refs
- All monorepo-specific code excluded
- Clean audit: no API keys or secrets

## Testing
- Security audit passed ✅
- All AI/internal code excluded ✅
- Version bumps applied ✅

79 files modified, 16 files added
~2600 insertions, ~1400 deletions

* fix: lint cleanup — suppress intentional dep warnings, fix missing dep, remove stale ignores

- Add biome-ignore for 3 intentional useEffect reset patterns (levelId, selectedGuide, selectedId)
- Fix actual missing dependency: currentBuildingId in handleSiteEditShortcutSelect callback
- Remove 3 stale biome-ignore comments in r3f.d.ts (rule not active)

Build and lint pass clean.

* fix: type errors — polygon area guards, selection cast, readonly keywords, door guard

- ceiling-panel, slab-panel, ceiling-tree-node, slab-tree-node, zone-tree-node:
  guard polygon[i]/polygon[j] array access before arithmetic (TS2532)
- scene.ts: introduce toViewerSelection() helper to cast persisted string IDs
  to branded template literal types expected by useViewer.setSelection (TS2345)
- door-panel: guard early return when node is undefined in setSegmentHeightRatio (TS18048)
- editor-commands: remove 'as const' from inline command object, keywords is mutable string[] (TS2322)

All type checks pass. Build and lint clean.

---------

Co-authored-by: Anton Pascal <anton-pascal@users.noreply.github.com>
2026-03-24 19:48:11 +00:00

584 lines
20 KiB
TypeScript

'use client'
import { type AnyNode, type AnyNodeId, DoorNode, emitter, useScene } from '@pascal-app/core'
import { useViewer } from '@pascal-app/viewer'
import { BookMarked, Copy, FlipHorizontal2, Move, Trash2 } from 'lucide-react'
import { useCallback } from 'react'
import { usePresetsAdapter } from '../../../contexts/presets-context'
import { sfxEmitter } from '../../../lib/sfx-bus'
import useEditor from '../../../store/use-editor'
import { ActionButton, ActionGroup } from '../controls/action-button'
import { MetricControl } from '../controls/metric-control'
import { PanelSection } from '../controls/panel-section'
import { SegmentedControl } from '../controls/segmented-control'
import { SliderControl } from '../controls/slider-control'
import { ToggleControl } from '../controls/toggle-control'
import { PanelWrapper } from './panel-wrapper'
import { PresetsPopover } from './presets/presets-popover'
export function DoorPanel() {
const selectedIds = useViewer((s) => s.selection.selectedIds)
const setSelection = useViewer((s) => s.setSelection)
const nodes = useScene((s) => s.nodes)
const updateNode = useScene((s) => s.updateNode)
const deleteNode = useScene((s) => s.deleteNode)
const setMovingNode = useEditor((s) => s.setMovingNode)
const adapter = usePresetsAdapter()
const selectedId = selectedIds[0]
const node = selectedId ? (nodes[selectedId as AnyNode['id']] as DoorNode | undefined) : undefined
const handleUpdate = useCallback(
(updates: Partial<DoorNode>) => {
if (!selectedId) return
updateNode(selectedId as AnyNode['id'], updates)
useScene.getState().dirtyNodes.add(selectedId as AnyNodeId)
},
[selectedId, updateNode],
)
const handleClose = useCallback(() => {
setSelection({ selectedIds: [] })
}, [setSelection])
const handleFlip = useCallback(() => {
if (!node) return
handleUpdate({
side: node.side === 'front' ? 'back' : 'front',
rotation: [node.rotation[0], node.rotation[1] + Math.PI, node.rotation[2]],
})
}, [node, handleUpdate])
const handleMove = useCallback(() => {
if (!node) return
sfxEmitter.emit('sfx:item-pick')
setMovingNode(node)
setSelection({ selectedIds: [] })
}, [node, setMovingNode, setSelection])
const handleDelete = useCallback(() => {
if (!(selectedId && node)) return
sfxEmitter.emit('sfx:item-delete')
deleteNode(selectedId as AnyNode['id'])
if (node.parentId) useScene.getState().dirtyNodes.add(node.parentId as AnyNodeId)
setSelection({ selectedIds: [] })
}, [selectedId, node, deleteNode, setSelection])
const handleDuplicate = useCallback(() => {
if (!node?.parentId) return
sfxEmitter.emit('sfx:item-pick')
useScene.temporal.getState().pause()
const cloned = structuredClone(node) as any
delete cloned.id
cloned.metadata = { ...cloned.metadata, isNew: true }
const duplicate = DoorNode.parse(cloned)
useScene.getState().createNode(duplicate, node.parentId as AnyNodeId)
setMovingNode(duplicate)
setSelection({ selectedIds: [] })
}, [node, setMovingNode, setSelection])
const setSegmentHeightRatio = (segIdx: number, newVal: number) => {
if (!node) return
const numSegs = node.segments.length
const totalH = node.segments.reduce((sum, s) => sum + s.heightRatio, 0)
const normH = node.segments.map((s) => s.heightRatio / totalH)
const clamped = Math.max(0.05, Math.min(0.95, newVal))
const neighborIdx = segIdx < numSegs - 1 ? segIdx + 1 : segIdx - 1
const delta = clamped - normH[segIdx]!
const neighborVal = Math.max(0.05, normH[neighborIdx]! - delta)
const newRatios = normH.map((v, i) => {
if (i === segIdx) return clamped
if (i === neighborIdx) return neighborVal
return v
})
const updated = node?.segments.map((s, idx) => ({ ...s, heightRatio: newRatios[idx]! }))
handleUpdate({ segments: updated })
}
const setSegmentColumnRatio = (segIdx: number, colIdx: number, newVal: number) => {
const seg = node?.segments[segIdx]
if (!seg) return
const normRatios = (() => {
const sum = seg.columnRatios.reduce((a, b) => a + b, 0)
return seg.columnRatios.map((r) => r / sum)
})()
const numCols = normRatios.length
const clamped = Math.max(0.05, Math.min(0.95, newVal))
const neighborIdx = colIdx < numCols - 1 ? colIdx + 1 : colIdx - 1
const delta = clamped - normRatios[colIdx]!
const neighborVal = Math.max(0.05, normRatios[neighborIdx]! - delta)
const newRatios = normRatios.map((v, i) => {
if (i === colIdx) return clamped
if (i === neighborIdx) return neighborVal
return v
})
const updated = node?.segments.map((s, idx) =>
idx === segIdx ? { ...s, columnRatios: newRatios } : s,
)
handleUpdate({ segments: updated })
}
const getDoorPresetData = useCallback(() => {
if (!node) return null
return {
width: node.width,
height: node.height,
frameThickness: node.frameThickness,
frameDepth: node.frameDepth,
contentPadding: node.contentPadding,
hingesSide: node.hingesSide,
swingDirection: node.swingDirection,
threshold: node.threshold,
thresholdHeight: node.thresholdHeight,
handle: node.handle,
handleHeight: node.handleHeight,
handleSide: node.handleSide,
doorCloser: node.doorCloser,
panicBar: node.panicBar,
panicBarHeight: node.panicBarHeight,
segments: node.segments,
}
}, [node])
const handleSavePreset = useCallback(
async (name: string) => {
const data = getDoorPresetData()
if (!(data && selectedId)) return
const presetId = await adapter.savePreset('door', name, data)
if (presetId) emitter.emit('preset:generate-thumbnail', { presetId, nodeId: selectedId })
},
[getDoorPresetData, selectedId, adapter],
)
const handleOverwritePreset = useCallback(
async (id: string) => {
const data = getDoorPresetData()
if (!(data && selectedId)) return
await adapter.overwritePreset('door', id, data)
emitter.emit('preset:generate-thumbnail', { presetId: id, nodeId: selectedId })
},
[getDoorPresetData, selectedId, adapter],
)
const handleApplyPreset = useCallback(
(data: Record<string, unknown>) => {
handleUpdate(data as Partial<DoorNode>)
},
[handleUpdate],
)
if (!node || node.type !== 'door' || selectedIds.length !== 1) return null
const hSum = node.segments.reduce((s, seg) => s + seg.heightRatio, 0)
const normHeights = node.segments.map((seg) => seg.heightRatio / hSum)
return (
<PanelWrapper
icon="/icons/door.png"
onClose={handleClose}
title={node.name || 'Door'}
width={320}
>
{/* Presets strip */}
<div className="border-border/30 border-b px-3 pt-2.5 pb-1.5">
<PresetsPopover
isAuthenticated={adapter.isAuthenticated}
onApply={handleApplyPreset}
onDelete={(id) => adapter.deletePreset(id)}
onFetchPresets={(tab) => adapter.fetchPresets('door', tab)}
onOverwrite={handleOverwritePreset}
onRename={(id, name) => adapter.renamePreset(id, name)}
onSave={handleSavePreset}
onToggleCommunity={adapter.togglePresetCommunity}
tabs={adapter.tabs}
type="door"
>
<button className="flex w-full items-center gap-2 rounded-lg border border-border/50 bg-[#2C2C2E] px-3 py-2 font-medium text-muted-foreground text-xs transition-colors hover:bg-[#3e3e3e] hover:text-foreground">
<BookMarked className="h-3.5 w-3.5 shrink-0" />
<span>Presets</span>
</button>
</PresetsPopover>
</div>
<PanelSection title="Position">
<SliderControl
label={
<>
X<sub className="ml-[1px] text-[11px] opacity-70">wall</sub>
</>
}
max={10}
min={-10}
onChange={(v) => handleUpdate({ position: [v, node.position[1], node.position[2]] })}
precision={2}
step={0.1}
unit="m"
value={Math.round(node.position[0] * 100) / 100}
/>
<div className="px-1 pt-2 pb-1">
<ActionButton
className="w-full"
icon={<FlipHorizontal2 className="h-4 w-4" />}
label="Flip Side"
onClick={handleFlip}
/>
</div>
</PanelSection>
<PanelSection title="Dimensions">
<SliderControl
label="Width"
max={3}
min={0.5}
onChange={(v) => handleUpdate({ width: v })}
precision={2}
step={0.05}
unit="m"
value={Math.round(node.width * 100) / 100}
/>
<SliderControl
label="Height"
max={4}
min={1.0}
onChange={(v) =>
handleUpdate({ height: v, position: [node.position[0], v / 2, node.position[2]] })
}
precision={2}
step={0.05}
unit="m"
value={Math.round(node.height * 100) / 100}
/>
</PanelSection>
<PanelSection title="Frame">
<SliderControl
label="Thickness"
max={0.2}
min={0.01}
onChange={(v) => handleUpdate({ frameThickness: v })}
precision={3}
step={0.01}
unit="m"
value={Math.round(node.frameThickness * 1000) / 1000}
/>
<SliderControl
label="Depth"
max={0.3}
min={0.01}
onChange={(v) => handleUpdate({ frameDepth: v })}
precision={3}
step={0.01}
unit="m"
value={Math.round(node.frameDepth * 1000) / 1000}
/>
</PanelSection>
<PanelSection title="Content Padding">
<SliderControl
label="Horizontal"
max={0.2}
min={0}
onChange={(v) => handleUpdate({ contentPadding: [v, node.contentPadding[1]] })}
precision={3}
step={0.005}
unit="m"
value={Math.round(node.contentPadding[0] * 1000) / 1000}
/>
<SliderControl
label="Vertical"
max={0.2}
min={0}
onChange={(v) => handleUpdate({ contentPadding: [node.contentPadding[0], v] })}
precision={3}
step={0.005}
unit="m"
value={Math.round(node.contentPadding[1] * 1000) / 1000}
/>
</PanelSection>
<PanelSection title="Swing">
<div className="flex flex-col gap-2 px-1 pb-1">
<div className="space-y-1">
<span className="font-medium text-[10px] text-muted-foreground/80 uppercase tracking-wider">
Hinges Side
</span>
<SegmentedControl
onChange={(v) => handleUpdate({ hingesSide: v })}
options={[
{ label: 'Left', value: 'left' },
{ label: 'Right', value: 'right' },
]}
value={node.hingesSide}
/>
</div>
<div className="space-y-1">
<span className="font-medium text-[10px] text-muted-foreground/80 uppercase tracking-wider">
Direction
</span>
<SegmentedControl
onChange={(v) => handleUpdate({ swingDirection: v })}
options={[
{ label: 'Inward', value: 'inward' },
{ label: 'Outward', value: 'outward' },
]}
value={node.swingDirection}
/>
</div>
</div>
</PanelSection>
<PanelSection title="Threshold">
<ToggleControl
checked={node.threshold}
label="Enable Threshold"
onChange={(checked) => handleUpdate({ threshold: checked })}
/>
{node.threshold && (
<div className="mt-1 flex flex-col gap-1">
<SliderControl
label="Height"
max={0.1}
min={0.005}
onChange={(v) => handleUpdate({ thresholdHeight: v })}
precision={3}
step={0.005}
unit="m"
value={Math.round(node.thresholdHeight * 1000) / 1000}
/>
</div>
)}
</PanelSection>
<PanelSection title="Handle">
<ToggleControl
checked={node.handle}
label="Enable Handle"
onChange={(checked) => handleUpdate({ handle: checked })}
/>
{node.handle && (
<div className="mt-1 flex flex-col gap-1">
<SliderControl
label="Height"
max={node.height - 0.1}
min={0.5}
onChange={(v) => handleUpdate({ handleHeight: v })}
precision={2}
step={0.05}
unit="m"
value={Math.round(node.handleHeight * 100) / 100}
/>
<div className="space-y-1">
<span className="font-medium text-[10px] text-muted-foreground/80 uppercase tracking-wider">
Handle Side
</span>
<SegmentedControl
onChange={(v) => handleUpdate({ handleSide: v })}
options={[
{ label: 'Left', value: 'left' },
{ label: 'Right', value: 'right' },
]}
value={node.handleSide}
/>
</div>
</div>
)}
</PanelSection>
<PanelSection title="Hardware">
<ToggleControl
checked={node.doorCloser}
label="Door Closer"
onChange={(checked) => handleUpdate({ doorCloser: checked })}
/>
<ToggleControl
checked={node.panicBar}
label="Panic Bar"
onChange={(checked) => handleUpdate({ panicBar: checked })}
/>
{node.panicBar && (
<div className="mt-1 flex flex-col gap-1">
<SliderControl
label="Bar Height"
max={node.height - 0.1}
min={0.5}
onChange={(v) => handleUpdate({ panicBarHeight: v })}
precision={2}
step={0.05}
unit="m"
value={Math.round(node.panicBarHeight * 100) / 100}
/>
</div>
)}
</PanelSection>
<PanelSection title="Segments">
{node.segments.map((seg, i) => {
const numCols = seg.columnRatios.length
const colSum = seg.columnRatios.reduce((a, b) => a + b, 0)
const normCols = seg.columnRatios.map((r) => r / colSum)
return (
<div className="mb-2 flex flex-col gap-1" key={i}>
<div className="flex items-center justify-between pb-1">
<span className="font-medium text-white/80 text-xs">Segment {i + 1}</span>
</div>
<SegmentedControl
onChange={(t) => {
const updated = node.segments.map((s, idx) => (idx === i ? { ...s, type: t } : s))
handleUpdate({ segments: updated })
}}
options={[
{ label: 'Panel', value: 'panel' },
{ label: 'Glass', value: 'glass' },
{ label: 'Empty', value: 'empty' },
]}
value={seg.type}
/>
<SliderControl
label="Height"
max={95}
min={5}
onChange={(v) => setSegmentHeightRatio(i, v / 100)}
precision={1}
step={1}
unit="%"
value={Math.round(normHeights[i]! * 100 * 10) / 10}
/>
<SliderControl
label="Columns"
max={8}
min={1}
onChange={(v) => {
const n = Math.max(1, Math.min(8, Math.round(v)))
const updated = node.segments.map((s, idx) =>
idx === i ? { ...s, columnRatios: Array(n).fill(1 / n) } : s,
)
handleUpdate({ segments: updated })
}}
precision={0}
step={1}
value={numCols}
/>
{numCols > 1 && (
<div className="mt-1 border-border/50 border-t pt-1">
{normCols.map((ratio, ci) => (
<SliderControl
key={`c-${ci}`}
label={`C${ci + 1}`}
max={95}
min={5}
onChange={(v) => setSegmentColumnRatio(i, ci, v / 100)}
precision={1}
step={1}
unit="%"
value={Math.round(ratio * 100 * 10) / 10}
/>
))}
<SliderControl
label="Divider"
max={0.1}
min={0.005}
onChange={(v) => {
const updated = node.segments.map((s, idx) =>
idx === i ? { ...s, dividerThickness: v } : s,
)
handleUpdate({ segments: updated })
}}
precision={3}
step={0.005}
unit="m"
value={Math.round(seg.dividerThickness * 1000) / 1000}
/>
</div>
)}
{seg.type === 'panel' && (
<div className="mt-1 border-border/50 border-t pt-1">
<SliderControl
label="Inset"
max={0.1}
min={0}
onChange={(v) => {
const updated = node.segments.map((s, idx) =>
idx === i ? { ...s, panelInset: v } : s,
)
handleUpdate({ segments: updated })
}}
precision={3}
step={0.005}
unit="m"
value={Math.round(seg.panelInset * 1000) / 1000}
/>
<SliderControl
label="Depth"
max={0.1}
min={0}
onChange={(v) => {
const updated = node.segments.map((s, idx) =>
idx === i ? { ...s, panelDepth: v } : s,
)
handleUpdate({ segments: updated })
}}
precision={3}
step={0.005}
unit="m"
value={Math.round(seg.panelDepth * 1000) / 1000}
/>
</div>
)}
</div>
)
})}
<div className="flex gap-1.5 px-1 pt-1">
<ActionButton
label="+ Add Segment"
onClick={() => {
const updated = [
...node.segments,
{
type: 'panel' as const,
heightRatio: 1,
columnRatios: [1],
dividerThickness: 0.03,
panelDepth: 0.01,
panelInset: 0.04,
},
]
handleUpdate({ segments: updated })
}}
/>
{node.segments.length > 1 && (
<ActionButton
className="text-white/60 hover:text-white"
label="- Remove"
onClick={() => handleUpdate({ segments: node.segments.slice(0, -1) })}
/>
)}
</div>
</PanelSection>
<PanelSection title="Actions">
<ActionGroup>
<ActionButton icon={<Move className="h-3.5 w-3.5" />} label="Move" onClick={handleMove} />
<ActionButton
icon={<Copy className="h-3.5 w-3.5" />}
label="Duplicate"
onClick={handleDuplicate}
/>
<ActionButton
className="hover:bg-red-500/20"
icon={<Trash2 className="h-3.5 w-3.5 text-red-400" />}
label="Delete"
onClick={handleDelete}
/>
</ActionGroup>
</PanelSection>
</PanelWrapper>
)
}