Measurement/angle parameters on the scene tools now accept a bare number OR a
natural-language string ("6 in", "180cm", "45°", "1.57rad"), canonicalized to
the unit the handler already expects (meters for length, radians/degrees for
angles) with min/max bounds and model-readable errors. Makes LLM tool calls
safer — "6 in" no longer has to be pre-converted to 0.1524, and a bad value is
rejected with a message the model can self-correct from.
A shared `measurement(kind, unit)` zod field wraps lingo's parseQuantity as a
`number | string` union+transform; numbers pass through unchanged (backward
compatible), so no handler changes were needed. Covers create_wall, cut_opening,
place_item, create_level, create_story_shell, create_roof,
create_stair_between_levels, create_room, add_door, add_window, photo_to_scene.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
112 lines
3.9 KiB
TypeScript
112 lines
3.9 KiB
TypeScript
import type { McpServer } from '@modelcontextprotocol/sdk/server/mcp.js'
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import type { AnyNodeId } from '@pascal-app/core/schema'
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import { ItemNode } from '@pascal-app/core/schema'
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import { z } from 'zod'
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import type { SceneOperations } from '../operations'
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import { findCatalogItem } from './asset-catalog'
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import { ErrorCode, throwMcpError } from './errors'
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import { projectWorldPointToWallLocalX, wallLength } from './geometry'
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import { publishLiveSceneSnapshot } from './live-sync'
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import { measurement } from './measurement'
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import { NodeIdSchema, Vec3Schema } from './schemas'
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export const placeItemInput = {
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catalogItemId: z.string().min(1),
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targetNodeId: NodeIdSchema,
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position: Vec3Schema,
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rotation: measurement('angle', 'rad', { description: 'Y-axis rotation.' }).optional(),
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}
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export const placeItemOutput = {
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itemId: z.string(),
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status: z.string().optional(),
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}
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export function registerPlaceItem(server: McpServer, bridge: SceneOperations): void {
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server.registerTool(
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'place_item',
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{
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title: 'Place item',
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description:
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'Place a catalog item into the scene. Target a level/slab/zone for floor items, a wall for wall-attached items, or a ceiling for ceiling-attached items. Do not target the site node directly.',
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inputSchema: placeItemInput,
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outputSchema: placeItemOutput,
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},
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async ({ catalogItemId, targetNodeId, position, rotation }) => {
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const target = bridge.getNode(targetNodeId as AnyNodeId)
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if (!target) {
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throwMcpError(ErrorCode.InvalidParams, `Target node not found: ${targetNodeId}`)
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}
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const targetType = target.type
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if (
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targetType !== 'level' &&
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targetType !== 'slab' &&
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targetType !== 'zone' &&
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targetType !== 'wall' &&
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targetType !== 'ceiling'
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) {
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throwMcpError(
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ErrorCode.InvalidRequest,
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`Cannot place item on ${targetType}; target must be a level, slab, zone, wall, or ceiling. Site-level placement is not supported yet because site.children is reserved for buildings.`,
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)
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}
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const catalogAsset = findCatalogItem(catalogItemId)
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const baseAsset = catalogAsset ?? {
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id: catalogItemId,
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name: catalogItemId,
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category: 'unknown',
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thumbnail: '',
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src: 'asset://placeholder',
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dimensions: [0.5, 0.5, 0.5] as [number, number, number],
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offset: [0, 0, 0] as [number, number, number],
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rotation: [0, 0, 0] as [number, number, number],
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scale: [1, 1, 1] as [number, number, number],
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}
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const requestedPosition = position as [number, number, number]
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const parentId =
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targetType === 'slab' || targetType === 'zone'
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? bridge.resolveLevelId(targetNodeId as AnyNodeId)
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: targetNodeId
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if (!parentId) {
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throwMcpError(
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ErrorCode.InvalidParams,
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`Could not resolve a level parent for target ${targetNodeId}`,
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)
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}
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const wallExtras: { wallId: string; wallT: number } | Record<string, never> = {}
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let itemPosition = requestedPosition
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if (targetType === 'wall') {
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const localX = projectWorldPointToWallLocalX(target, requestedPosition)
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const length = wallLength(target)
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itemPosition = [localX, requestedPosition[1], 0]
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Object.assign(wallExtras, {
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wallId: targetNodeId,
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wallT: length === 0 ? 0 : localX / length,
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})
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}
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const item = ItemNode.parse({
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position: itemPosition,
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rotation: [0, rotation ?? 0, 0],
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asset: baseAsset,
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...wallExtras,
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})
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const id = bridge.createNode(item, parentId as AnyNodeId)
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await publishLiveSceneSnapshot(bridge, 'place_item')
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const payload = {
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itemId: id as string,
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status: catalogAsset ? 'ok' : 'catalog_unavailable',
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}
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return {
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content: [{ type: 'text' as const, text: JSON.stringify(payload) }],
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structuredContent: payload,
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}
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},
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)
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}
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