2026-06-07 00:24:15 -04:00

143 lines
4.6 KiB
TypeScript

'use client'
import {
type AnyNodeId,
hasSegmentMaterialOverride,
type RoofNode,
type RoofSegmentNode,
useLiveNodeOverrides,
useRegistry,
useScene,
} from '@pascal-app/core'
import { getRoofMaterialArray, NodeRenderer, useNodeEvents, useViewer } from '@pascal-app/viewer'
import { useEffect, useLayoutEffect, useMemo, useRef } from 'react'
import * as THREE from 'three'
import { useShallow } from 'zustand/react/shallow'
import { getRoofDebugMaterials, getRoofMaterials } from './roof-materials'
export const RoofRenderer = ({ node: rawNode }: { node: RoofNode }) => {
const ref = useRef<THREE.Group>(null!)
const liveOverride = useLiveNodeOverrides((s) => s.overrides.get(rawNode.id))
const node = useMemo<RoofNode>(
() => (liveOverride ? ({ ...rawNode, ...liveOverride } as RoofNode) : rawNode),
[rawNode, liveOverride],
)
useRegistry(node.id, 'roof', ref)
useLayoutEffect(() => {
useScene.getState().markDirty(node.id)
}, [node.id])
const handlers = useNodeEvents(node, 'roof')
const debugColors = useViewer((s) => s.debugColors)
const shading = useViewer((s) => s.shading)
const textures = useViewer((s) => s.textures)
const colorPreset = useViewer((s) => s.colorPreset)
const sceneTheme = useViewer((s) => s.sceneTheme)
// Collect roof element IDs (chimneys, skylights, etc.) hosted by any segment.
// Rendered outside segments-wrapper (invisible during normal mode) so elements
// stay visible at all times.
const roofElementIds = useScene(
useShallow((state) => {
const ids: AnyNodeId[] = []
for (const segmentId of node.children ?? []) {
const seg = state.nodes[segmentId as AnyNodeId] as RoofSegmentNode | undefined
if (!seg) continue
for (const childId of seg.children ?? []) ids.push(childId as AnyNodeId)
}
return ids
}),
)
// Segments that carry their own material/preset are rendered outside the
// segments-wrapper so they stay visible after edit mode exits — the merged
// shell skips them (see updateMergedRoofGeometry) to avoid overdraw.
//
// Two separate selectors: `useShallow` walks arrays element-wise but only
// walks the *outer* keys of a returned object, so nested arrays inside an
// object compare by reference and trigger an infinite re-render loop.
const paintedSegmentIds = useScene(
useShallow((state) => {
const ids: AnyNodeId[] = []
for (const segmentId of node.children ?? []) {
const seg = state.nodes[segmentId as AnyNodeId] as RoofSegmentNode | undefined
if (!seg) continue
if (hasSegmentMaterialOverride(seg)) ids.push(segmentId as AnyNodeId)
}
return ids
}),
)
const unpaintedSegmentIds = useScene(
useShallow((state) => {
const ids: AnyNodeId[] = []
for (const segmentId of node.children ?? []) {
const seg = state.nodes[segmentId as AnyNodeId] as RoofSegmentNode | undefined
if (!seg) continue
if (!hasSegmentMaterialOverride(seg)) ids.push(segmentId as AnyNodeId)
}
return ids
}),
)
const placeholderGeometry = useMemo(() => {
const geometry = new THREE.BufferGeometry()
geometry.setAttribute('position', new THREE.Float32BufferAttribute([], 3))
geometry.addGroup(0, 0, 0)
geometry.addGroup(0, 0, 1)
geometry.addGroup(0, 0, 2)
geometry.addGroup(0, 0, 3)
return geometry
}, [])
const customMaterial = useMemo(
() => getRoofMaterialArray(node, shading, textures, colorPreset, sceneTheme),
[node, shading, textures, colorPreset, sceneTheme],
)
const material = debugColors
? getRoofDebugMaterials(shading)
: customMaterial || getRoofMaterials(shading, textures, colorPreset)
useEffect(() => {
return () => {
placeholderGeometry.dispose()
}
}, [placeholderGeometry])
return (
<group
position={node.position}
ref={ref}
rotation-y={node.rotation}
visible={node.visible}
{...handlers}
>
<mesh
castShadow
geometry={placeholderGeometry}
material={material}
name="merged-roof"
receiveShadow
/>
<group name="segments-wrapper" visible={false}>
{unpaintedSegmentIds.map((childId) => (
<NodeRenderer key={childId} nodeId={childId} />
))}
</group>
<group name="painted-segments">
{paintedSegmentIds.map((childId) => (
<NodeRenderer key={childId} nodeId={childId} />
))}
</group>
<group name="roof-elements">
{roofElementIds.map((childId) => (
<NodeRenderer key={childId} nodeId={childId} />
))}
</group>
</group>
)
}
export default RoofRenderer