143 lines
4.6 KiB
TypeScript
143 lines
4.6 KiB
TypeScript
'use client'
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import {
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type AnyNodeId,
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hasSegmentMaterialOverride,
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type RoofNode,
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type RoofSegmentNode,
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useLiveNodeOverrides,
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useRegistry,
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useScene,
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} from '@pascal-app/core'
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import { getRoofMaterialArray, NodeRenderer, useNodeEvents, useViewer } from '@pascal-app/viewer'
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import { useEffect, useLayoutEffect, useMemo, useRef } from 'react'
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import * as THREE from 'three'
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import { useShallow } from 'zustand/react/shallow'
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import { getRoofDebugMaterials, getRoofMaterials } from './roof-materials'
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export const RoofRenderer = ({ node: rawNode }: { node: RoofNode }) => {
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const ref = useRef<THREE.Group>(null!)
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const liveOverride = useLiveNodeOverrides((s) => s.overrides.get(rawNode.id))
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const node = useMemo<RoofNode>(
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() => (liveOverride ? ({ ...rawNode, ...liveOverride } as RoofNode) : rawNode),
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[rawNode, liveOverride],
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)
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useRegistry(node.id, 'roof', ref)
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useLayoutEffect(() => {
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useScene.getState().markDirty(node.id)
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}, [node.id])
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const handlers = useNodeEvents(node, 'roof')
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const debugColors = useViewer((s) => s.debugColors)
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const shading = useViewer((s) => s.shading)
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const textures = useViewer((s) => s.textures)
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const colorPreset = useViewer((s) => s.colorPreset)
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const sceneTheme = useViewer((s) => s.sceneTheme)
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// Collect roof element IDs (chimneys, skylights, etc.) hosted by any segment.
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// Rendered outside segments-wrapper (invisible during normal mode) so elements
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// stay visible at all times.
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const roofElementIds = useScene(
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useShallow((state) => {
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const ids: AnyNodeId[] = []
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for (const segmentId of node.children ?? []) {
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const seg = state.nodes[segmentId as AnyNodeId] as RoofSegmentNode | undefined
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if (!seg) continue
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for (const childId of seg.children ?? []) ids.push(childId as AnyNodeId)
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}
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return ids
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}),
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)
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// Segments that carry their own material/preset are rendered outside the
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// segments-wrapper so they stay visible after edit mode exits — the merged
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// shell skips them (see updateMergedRoofGeometry) to avoid overdraw.
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//
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// Two separate selectors: `useShallow` walks arrays element-wise but only
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// walks the *outer* keys of a returned object, so nested arrays inside an
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// object compare by reference and trigger an infinite re-render loop.
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const paintedSegmentIds = useScene(
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useShallow((state) => {
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const ids: AnyNodeId[] = []
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for (const segmentId of node.children ?? []) {
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const seg = state.nodes[segmentId as AnyNodeId] as RoofSegmentNode | undefined
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if (!seg) continue
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if (hasSegmentMaterialOverride(seg)) ids.push(segmentId as AnyNodeId)
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}
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return ids
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}),
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)
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const unpaintedSegmentIds = useScene(
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useShallow((state) => {
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const ids: AnyNodeId[] = []
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for (const segmentId of node.children ?? []) {
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const seg = state.nodes[segmentId as AnyNodeId] as RoofSegmentNode | undefined
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if (!seg) continue
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if (!hasSegmentMaterialOverride(seg)) ids.push(segmentId as AnyNodeId)
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}
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return ids
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}),
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)
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const placeholderGeometry = useMemo(() => {
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const geometry = new THREE.BufferGeometry()
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geometry.setAttribute('position', new THREE.Float32BufferAttribute([], 3))
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geometry.addGroup(0, 0, 0)
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geometry.addGroup(0, 0, 1)
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geometry.addGroup(0, 0, 2)
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geometry.addGroup(0, 0, 3)
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return geometry
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}, [])
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const customMaterial = useMemo(
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() => getRoofMaterialArray(node, shading, textures, colorPreset, sceneTheme),
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[node, shading, textures, colorPreset, sceneTheme],
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)
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const material = debugColors
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? getRoofDebugMaterials(shading)
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: customMaterial || getRoofMaterials(shading, textures, colorPreset)
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useEffect(() => {
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return () => {
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placeholderGeometry.dispose()
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}
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}, [placeholderGeometry])
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return (
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<group
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position={node.position}
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ref={ref}
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rotation-y={node.rotation}
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visible={node.visible}
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{...handlers}
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>
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<mesh
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castShadow
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geometry={placeholderGeometry}
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material={material}
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name="merged-roof"
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receiveShadow
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/>
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<group name="segments-wrapper" visible={false}>
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{unpaintedSegmentIds.map((childId) => (
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<NodeRenderer key={childId} nodeId={childId} />
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))}
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</group>
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<group name="painted-segments">
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{paintedSegmentIds.map((childId) => (
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<NodeRenderer key={childId} nodeId={childId} />
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))}
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</group>
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<group name="roof-elements">
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{roofElementIds.map((childId) => (
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<NodeRenderer key={childId} nodeId={childId} />
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))}
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</group>
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</group>
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)
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}
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export default RoofRenderer
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