299 lines
9.3 KiB
TypeScript
299 lines
9.3 KiB
TypeScript
import {
|
|
type AnimationEffect,
|
|
type AnyNodeId,
|
|
type Interactive,
|
|
type ItemNode,
|
|
type LightEffect,
|
|
useInteractive,
|
|
useRegistry,
|
|
useScene,
|
|
} from '@pascal-app/core'
|
|
import { useAnimations } from '@react-three/drei'
|
|
import { Clone } from '@react-three/drei/core/Clone'
|
|
import { useGLTF } from '@react-three/drei/core/Gltf'
|
|
import { useFrame } from '@react-three/fiber'
|
|
import { Suspense, useEffect, useMemo, useRef } from 'react'
|
|
import type { AnimationAction, Group, Material, Mesh } from 'three'
|
|
import { MathUtils } from 'three'
|
|
import { positionLocal, smoothstep, time } from 'three/tsl'
|
|
import { MeshStandardNodeMaterial } from 'three/webgpu'
|
|
import { useNodeEvents } from '../../../hooks/use-node-events'
|
|
import { resolveCdnUrl } from '../../../lib/asset-url'
|
|
import { baseMaterial, glassMaterial } from '../../../lib/materials'
|
|
import { useItemLightPool } from '../../../store/use-item-light-pool'
|
|
import {
|
|
requestItemMeshMetadataSync,
|
|
setItemMeshMetadataSourceRoot,
|
|
} from '../../../systems/item-mesh-metadata/sync-request'
|
|
import { ErrorBoundary } from '../../error-boundary'
|
|
import { NodeRenderer } from '../node-renderer'
|
|
|
|
const getMaterialForOriginal = (original: Material): MeshStandardNodeMaterial => {
|
|
if (original.name.toLowerCase() === 'glass') {
|
|
return glassMaterial
|
|
}
|
|
return baseMaterial
|
|
}
|
|
|
|
const BrokenItemFallback = ({ node }: { node: ItemNode }) => {
|
|
const handlers = useNodeEvents(node, 'item')
|
|
const [w, h, d] = node.asset.dimensions
|
|
return (
|
|
<mesh position-y={h / 2} {...handlers}>
|
|
<boxGeometry args={[w, h, d]} />
|
|
<meshStandardMaterial color="#ef4444" opacity={0.6} transparent wireframe />
|
|
</mesh>
|
|
)
|
|
}
|
|
|
|
export const ItemRenderer = ({ node }: { node: ItemNode }) => {
|
|
const ref = useRef<Group>(null!)
|
|
|
|
useRegistry(node.id, node.type, ref)
|
|
|
|
return (
|
|
<group position={node.position} ref={ref} rotation={node.rotation} visible={node.visible}>
|
|
<ErrorBoundary fallback={<BrokenItemFallback node={node} />}>
|
|
<Suspense fallback={<PreviewModel node={node} />}>
|
|
<ModelRenderer node={node} />
|
|
</Suspense>
|
|
</ErrorBoundary>
|
|
{node.children?.map((childId) => (
|
|
<NodeRenderer key={childId} nodeId={childId} />
|
|
))}
|
|
</group>
|
|
)
|
|
}
|
|
|
|
const previewMaterial = new MeshStandardNodeMaterial({
|
|
color: '#cccccc',
|
|
roughness: 1,
|
|
metalness: 0,
|
|
depthTest: false,
|
|
})
|
|
|
|
const previewOpacity = smoothstep(0.42, 0.55, positionLocal.y.add(time.mul(-0.2)).mul(10).fract())
|
|
|
|
previewMaterial.opacityNode = previewOpacity
|
|
previewMaterial.transparent = true
|
|
|
|
const PreviewModel = ({ node }: { node: ItemNode }) => {
|
|
return (
|
|
<mesh material={previewMaterial} position-y={node.asset.dimensions[1] / 2}>
|
|
<boxGeometry
|
|
args={[node.asset.dimensions[0], node.asset.dimensions[1], node.asset.dimensions[2]]}
|
|
/>
|
|
</mesh>
|
|
)
|
|
}
|
|
|
|
const multiplyScales = (
|
|
a: [number, number, number],
|
|
b: [number, number, number],
|
|
): [number, number, number] => [a[0] * b[0], a[1] * b[1], a[2] * b[2]]
|
|
|
|
const ModelRenderer = ({ node }: { node: ItemNode }) => {
|
|
const { scene, nodes, animations } = useGLTF(resolveCdnUrl(node.asset.src) || '')
|
|
const ref = useRef<Group>(null!)
|
|
const { actions } = useAnimations(animations, ref)
|
|
// Freeze the interactive definition at mount — asset schemas don't change at runtime
|
|
const interactiveRef = useRef(node.asset.interactive)
|
|
|
|
if (nodes.cutout) {
|
|
nodes.cutout.visible = false
|
|
}
|
|
|
|
const handlers = useNodeEvents(node, 'item')
|
|
|
|
useEffect(() => {
|
|
if (!node.parentId) return
|
|
useScene.getState().dirtyNodes.add(node.parentId as AnyNodeId)
|
|
}, [node.parentId])
|
|
|
|
// Re-sync when GLTF `scene` or external `metadata` edits should invalidate cached footprint/bounds.
|
|
// biome-ignore lint/correctness/useExhaustiveDependencies: intentional — asset load and metadata drive mesh-metadata sync
|
|
useEffect(() => {
|
|
const cloneRoot = ref.current
|
|
if (!cloneRoot) return
|
|
|
|
setItemMeshMetadataSourceRoot(node.id, cloneRoot)
|
|
requestItemMeshMetadataSync(node.id)
|
|
return () => {
|
|
setItemMeshMetadataSourceRoot(node.id, null)
|
|
}
|
|
}, [node.id, node.metadata, scene])
|
|
|
|
useEffect(() => {
|
|
const interactive = interactiveRef.current
|
|
if (!interactive) return
|
|
useInteractive.getState().initItem(node.id, interactive)
|
|
return () => useInteractive.getState().removeItem(node.id)
|
|
}, [node.id])
|
|
|
|
useMemo(() => {
|
|
scene.traverse((child) => {
|
|
if ((child as Mesh).isMesh) {
|
|
const mesh = child as Mesh
|
|
if (mesh.name === 'cutout') {
|
|
child.visible = false
|
|
return
|
|
}
|
|
|
|
let hasGlass = false
|
|
|
|
// Handle both single material and material array cases
|
|
if (Array.isArray(mesh.material)) {
|
|
mesh.material = mesh.material.map((mat) => getMaterialForOriginal(mat))
|
|
hasGlass = mesh.material.some((mat) => mat.name === 'glass')
|
|
|
|
// Fix geometry groups that reference materialIndex beyond the material
|
|
// array length — this causes three-mesh-bvh to crash with
|
|
// "Cannot read properties of undefined (reading 'side')"
|
|
const matCount = mesh.material.length
|
|
if (mesh.geometry.groups.length > 0) {
|
|
for (const group of mesh.geometry.groups) {
|
|
if (group.materialIndex !== undefined && group.materialIndex >= matCount) {
|
|
group.materialIndex = 0
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
mesh.material = getMaterialForOriginal(mesh.material)
|
|
hasGlass = mesh.material.name === 'glass'
|
|
}
|
|
mesh.castShadow = !hasGlass
|
|
mesh.receiveShadow = !hasGlass
|
|
}
|
|
})
|
|
}, [scene])
|
|
|
|
const interactive = interactiveRef.current
|
|
const animEffect =
|
|
interactive?.effects.find((e): e is AnimationEffect => e.kind === 'animation') ?? null
|
|
const lightEffects =
|
|
interactive?.effects.filter((e): e is LightEffect => e.kind === 'light') ?? []
|
|
|
|
return (
|
|
<>
|
|
<Clone
|
|
object={scene}
|
|
position={node.asset.offset}
|
|
ref={ref}
|
|
rotation={node.asset.rotation}
|
|
scale={multiplyScales(node.asset.scale || [1, 1, 1], node.scale || [1, 1, 1])}
|
|
{...handlers}
|
|
/>
|
|
{animations.length > 0 && (
|
|
<ItemAnimation
|
|
actions={actions}
|
|
animations={animations}
|
|
animEffect={animEffect}
|
|
interactive={interactive ?? null}
|
|
nodeId={node.id}
|
|
/>
|
|
)}
|
|
{lightEffects.map((effect, i) => (
|
|
<ItemLightRegistrar
|
|
effect={effect}
|
|
index={i}
|
|
interactive={interactive!}
|
|
key={i}
|
|
nodeId={node.id}
|
|
/>
|
|
))}
|
|
</>
|
|
)
|
|
}
|
|
|
|
const ItemAnimation = ({
|
|
nodeId,
|
|
animEffect,
|
|
interactive,
|
|
actions,
|
|
animations,
|
|
}: {
|
|
nodeId: AnyNodeId
|
|
animEffect: AnimationEffect | null
|
|
interactive: Interactive | null
|
|
actions: Record<string, AnimationAction | null>
|
|
animations: { name: string }[]
|
|
}) => {
|
|
const activeClipRef = useRef<string | null>(null)
|
|
const fadingOutRef = useRef<AnimationAction | null>(null)
|
|
|
|
// Reactive: derive target clip name — only re-renders when the clip name itself changes
|
|
const targetClip = useInteractive((s) => {
|
|
const values = s.items[nodeId]?.controlValues
|
|
if (!animEffect) return animations[0]?.name ?? null
|
|
const toggleIndex = interactive!.controls.findIndex((c) => c.kind === 'toggle')
|
|
const isOn = toggleIndex >= 0 ? Boolean(values?.[toggleIndex]) : false
|
|
return isOn
|
|
? (animEffect.clips.on ?? null)
|
|
: (animEffect.clips.off ?? animEffect.clips.loop ?? null)
|
|
})
|
|
|
|
// When target clip changes: kick off the transition
|
|
useEffect(() => {
|
|
// Cancel any ongoing fade-out immediately
|
|
if (fadingOutRef.current) {
|
|
fadingOutRef.current.timeScale = 0
|
|
fadingOutRef.current = null
|
|
}
|
|
// Move current clip to fade-out
|
|
if (activeClipRef.current && activeClipRef.current !== targetClip) {
|
|
const old = actions[activeClipRef.current]
|
|
if (old?.isRunning()) fadingOutRef.current = old
|
|
}
|
|
// Start new clip at timeScale 0.01 (as 0 would cause isRunning to be false and thus not play at all), then fade in to 1
|
|
activeClipRef.current = targetClip
|
|
if (targetClip) {
|
|
const next = actions[targetClip]
|
|
if (next) {
|
|
next.timeScale = 0.01
|
|
next.play()
|
|
}
|
|
}
|
|
}, [targetClip, actions])
|
|
|
|
// useFrame: only lerping — no logic
|
|
useFrame((_, delta) => {
|
|
if (fadingOutRef.current) {
|
|
const action = fadingOutRef.current
|
|
action.timeScale = MathUtils.lerp(action.timeScale, 0, Math.min(delta * 5, 1))
|
|
if (action.timeScale < 0.01) {
|
|
action.timeScale = 0
|
|
fadingOutRef.current = null
|
|
}
|
|
}
|
|
if (activeClipRef.current) {
|
|
const action = actions[activeClipRef.current]
|
|
if (action?.isRunning() && action.timeScale < 1) {
|
|
action.timeScale = MathUtils.lerp(action.timeScale, 1, Math.min(delta * 5, 1))
|
|
if (1 - action.timeScale < 0.01) action.timeScale = 1
|
|
}
|
|
}
|
|
})
|
|
|
|
return null
|
|
}
|
|
|
|
const ItemLightRegistrar = ({
|
|
nodeId,
|
|
effect,
|
|
interactive,
|
|
index,
|
|
}: {
|
|
nodeId: AnyNodeId
|
|
effect: LightEffect
|
|
interactive: Interactive
|
|
index: number
|
|
}) => {
|
|
useEffect(() => {
|
|
const key = `${nodeId}:${index}`
|
|
useItemLightPool.getState().register(key, nodeId, effect, interactive)
|
|
return () => useItemLightPool.getState().unregister(key)
|
|
}, [nodeId, index, effect, interactive])
|
|
|
|
return null
|
|
}
|