ai-chatbot/apps/editor/components/tools/slab/slab-hole-editor.tsx
2026-02-12 10:41:37 +09:00

48 lines
1.5 KiB
TypeScript

import { resolveLevelId, type SlabNode, useScene } from '@pascal-app/core'
import { useViewer } from '@pascal-app/viewer'
import { useCallback } from 'react'
import { PolygonEditor } from '../shared/polygon-editor'
interface SlabHoleEditorProps {
slabId: SlabNode['id']
holeIndex: number
}
/**
* Slab hole editor - allows editing a specific hole polygon within a slab
* Uses the generic PolygonEditor component
*/
export const SlabHoleEditor: React.FC<SlabHoleEditorProps> = ({ slabId, holeIndex }) => {
const slabNode = useScene((state) => state.nodes[slabId])
const updateNode = useScene((state) => state.updateNode)
const setSelection = useViewer((state) => state.setSelection)
const slab = slabNode?.type === 'slab' ? (slabNode as SlabNode) : null
const holes = slab?.holes || []
const hole = holes[holeIndex]
const handlePolygonChange = useCallback(
(newPolygon: Array<[number, number]>) => {
const updatedHoles = [...holes]
updatedHoles[holeIndex] = newPolygon
updateNode(slabId, { holes: updatedHoles })
// Re-assert selection so the slab stays selected after the edit
setSelection({ selectedIds: [slabId] })
},
[slabId, holeIndex, holes, updateNode, setSelection],
)
if (!slab || !hole || hole.length < 3) return null
return (
<PolygonEditor
polygon={hole}
color="#ef4444" // red for holes
onPolygonChange={handlePolygonChange}
minVertices={3}
levelId={resolveLevelId(slab, useScene.getState().nodes)}
surfaceHeight={slab.elevation ?? 0.05}
/>
)
}