48 lines
1.5 KiB
TypeScript
48 lines
1.5 KiB
TypeScript
import { resolveLevelId, type SlabNode, useScene } from '@pascal-app/core'
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import { useViewer } from '@pascal-app/viewer'
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import { useCallback } from 'react'
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import { PolygonEditor } from '../shared/polygon-editor'
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interface SlabHoleEditorProps {
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slabId: SlabNode['id']
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holeIndex: number
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}
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/**
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* Slab hole editor - allows editing a specific hole polygon within a slab
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* Uses the generic PolygonEditor component
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*/
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export const SlabHoleEditor: React.FC<SlabHoleEditorProps> = ({ slabId, holeIndex }) => {
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const slabNode = useScene((state) => state.nodes[slabId])
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const updateNode = useScene((state) => state.updateNode)
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const setSelection = useViewer((state) => state.setSelection)
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const slab = slabNode?.type === 'slab' ? (slabNode as SlabNode) : null
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const holes = slab?.holes || []
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const hole = holes[holeIndex]
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const handlePolygonChange = useCallback(
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(newPolygon: Array<[number, number]>) => {
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const updatedHoles = [...holes]
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updatedHoles[holeIndex] = newPolygon
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updateNode(slabId, { holes: updatedHoles })
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// Re-assert selection so the slab stays selected after the edit
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setSelection({ selectedIds: [slabId] })
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},
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[slabId, holeIndex, holes, updateNode, setSelection],
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)
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if (!slab || !hole || hole.length < 3) return null
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return (
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<PolygonEditor
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polygon={hole}
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color="#ef4444" // red for holes
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onPolygonChange={handlePolygonChange}
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minVertices={3}
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levelId={resolveLevelId(slab, useScene.getState().nodes)}
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surfaceHeight={slab.elevation ?? 0.05}
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/>
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)
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}
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